fix shadow attenuation
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@ -297,7 +297,7 @@ LIGHT_SHADER_CODE
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su=s.x*0.5+0.5;
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sz=s.z*0.5+0.5;
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highp float shadow_attenuation;
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highp float shadow_attenuation=0.0;
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#ifdef USE_DEPTH_SHADOWS
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@ -314,7 +314,6 @@ LIGHT_SHADER_CODE
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#ifdef SHADOW_PCF5
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shadow_attenuation=0.0;
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shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su,sh))<sz?0.0:1.0;
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shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0;
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shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*2.0,sh))<sz?0.0:1.0;
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