Merge pull request #55443 from Calinou/doc-spritebase3d-modulate-material-override

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Rémi Verschelde 2021-11-29 16:59:01 +01:00 committed by GitHub
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If [code]true[/code], texture is flipped vertically. If [code]true[/code], texture is flipped vertically.
</member> </member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)"> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. A color value used to [i]multiply[/i] the texture's colors. Can be used for mood-coloring or to simulate the color of light.
[b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the shader's [code]fragment()[/code] function.
</member> </member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)"> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset. The texture's drawing offset.