Fix mismatched define in scene_forward.glsl for POSITION override
This commit is contained in:
parent
b7e1014119
commit
780e761dbc
|
@ -203,7 +203,7 @@ void main() {
|
|||
uv2_interp = uv2_attrib;
|
||||
#endif
|
||||
|
||||
#ifdef USE_OVERRIDE_POSITION
|
||||
#ifdef OVERRIDE_POSITION
|
||||
vec4 position;
|
||||
#endif
|
||||
|
||||
|
@ -298,7 +298,7 @@ VERTEX_SHADER_CODE
|
|||
|
||||
#endif //MODE_RENDER_DEPTH
|
||||
|
||||
#ifdef USE_OVERRIDE_POSITION
|
||||
#ifdef OVERRIDE_POSITION
|
||||
gl_Position = position;
|
||||
#else
|
||||
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
|
||||
|
|
Loading…
Reference in New Issue