Fix mismatched define in scene_forward.glsl for POSITION override

This commit is contained in:
Lyuma 2021-02-05 13:09:33 -08:00
parent b7e1014119
commit 780e761dbc
1 changed files with 2 additions and 2 deletions

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@ -203,7 +203,7 @@ void main() {
uv2_interp = uv2_attrib;
#endif
#ifdef USE_OVERRIDE_POSITION
#ifdef OVERRIDE_POSITION
vec4 position;
#endif
@ -298,7 +298,7 @@ VERTEX_SHADER_CODE
#endif //MODE_RENDER_DEPTH
#ifdef USE_OVERRIDE_POSITION
#ifdef OVERRIDE_POSITION
gl_Position = position;
#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);