Update changelog for 4.1.2

This commit is contained in:
Rémi Verschelde 2023-10-03 20:29:04 +02:00
parent 52e2bde16f
commit 78fe0e47b1
No known key found for this signature in database
GPG Key ID: C3336907360768E1
1 changed files with 6 additions and 2 deletions

View File

@ -64,6 +64,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
#### Porting #### Porting
- Web: Disable raycast module by default (no occlusion culling) ([GH-81716](https://github.com/godotengine/godot/pull/81716)).
- X11: Do not fail DisplayServer init if non-essential extensions are missing ([GH-80240](https://github.com/godotengine/godot/pull/80240)). - X11: Do not fail DisplayServer init if non-essential extensions are missing ([GH-80240](https://github.com/godotengine/godot/pull/80240)).
#### Rendering #### Rendering
@ -80,7 +81,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- FreeType updated to version 2.13.2. - FreeType updated to version 2.13.2.
- ICU4C updated to version 73.2. - ICU4C updated to version 73.2.
- libpng updated to version 1.6.40. - libpng updated to version 1.6.40.
- libwebp updated to version 1.3.1. - libwebp updated to version 1.3.2.
- mbedtls updated to version version 2.28.4. - mbedtls updated to version version 2.28.4.
- miniupnpc updated to version 2.2.5. - miniupnpc updated to version 2.2.5.
- openxr updated to version 1.0.28. - openxr updated to version 1.0.28.
@ -110,7 +111,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
#### Buildsystem #### Buildsystem
- Fix GCC `-Wmaybe-uninitialized` warnings ([GH-80615](https://github.com/godotengine/godot/pull/80615)). - Fix Python 3.12 SyntaxError with regex escape sequences ([GH-82290](https://github.com/godotengine/godot/pull/82290)).
- macOS/iOS: Workaround build issue with new Xcode 15 linker ([GH-81968](https://github.com/godotengine/godot/pull/81968), [GH-82458](https://github.com/godotengine/godot/pull/82458)).
- Web: Workaround Emscripten 3.1.42+ LTO regression ([GH-81340](https://github.com/godotengine/godot/pull/81340)). - Web: Workaround Emscripten 3.1.42+ LTO regression ([GH-81340](https://github.com/godotengine/godot/pull/81340)).
#### C#/.NET #### C#/.NET
@ -118,6 +120,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Fix deserialization of delegates that are 0-parameter overloads ([GH-78877](https://github.com/godotengine/godot/pull/78877)). - Fix deserialization of delegates that are 0-parameter overloads ([GH-78877](https://github.com/godotengine/godot/pull/78877)).
- Add missing `useModelFront` parameter to GodotSharp Basis and Transform ([GH-79082](https://github.com/godotengine/godot/pull/79082)). - Add missing `useModelFront` parameter to GodotSharp Basis and Transform ([GH-79082](https://github.com/godotengine/godot/pull/79082)).
- Fix double unregistration on dispose of Array ([GH-81230](https://github.com/godotengine/godot/pull/81230)). - Fix double unregistration on dispose of Array ([GH-81230](https://github.com/godotengine/godot/pull/81230)).
- Fix Visual Studio 2022 for Mac compatibility ([GH-81802](https://github.com/godotengine/godot/pull/81802)).
#### Core #### Core
@ -127,6 +130,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Fix global transform validity for `Node2D` and `Control` ([GH-80105](https://github.com/godotengine/godot/pull/80105)). - Fix global transform validity for `Node2D` and `Control` ([GH-80105](https://github.com/godotengine/godot/pull/80105)).
- Fix recursion level check for `VariantWriter::write()` with objects ([GH-81123](https://github.com/godotengine/godot/pull/81123)). - Fix recursion level check for `VariantWriter::write()` with objects ([GH-81123](https://github.com/godotengine/godot/pull/81123)).
- Fix string conversion for -0.0 float values ([GH-81328](https://github.com/godotengine/godot/pull/81328)). - Fix string conversion for -0.0 float values ([GH-81328](https://github.com/godotengine/godot/pull/81328)).
- Crypto: Fix `generate_random_bytes` for large chunks ([GH-81884](https://github.com/godotengine/godot/pull/81884)).
#### Editor #### Editor