Update changelog for 4.1.2
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@ -64,6 +64,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### Porting
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- Web: Disable raycast module by default (no occlusion culling) ([GH-81716](https://github.com/godotengine/godot/pull/81716)).
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- X11: Do not fail DisplayServer init if non-essential extensions are missing ([GH-80240](https://github.com/godotengine/godot/pull/80240)).
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#### Rendering
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@ -80,7 +81,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- FreeType updated to version 2.13.2.
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- ICU4C updated to version 73.2.
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- libpng updated to version 1.6.40.
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- libwebp updated to version 1.3.1.
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- libwebp updated to version 1.3.2.
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- mbedtls updated to version version 2.28.4.
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- miniupnpc updated to version 2.2.5.
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- openxr updated to version 1.0.28.
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@ -110,7 +111,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### Buildsystem
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- Fix GCC `-Wmaybe-uninitialized` warnings ([GH-80615](https://github.com/godotengine/godot/pull/80615)).
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- Fix Python 3.12 SyntaxError with regex escape sequences ([GH-82290](https://github.com/godotengine/godot/pull/82290)).
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- macOS/iOS: Workaround build issue with new Xcode 15 linker ([GH-81968](https://github.com/godotengine/godot/pull/81968), [GH-82458](https://github.com/godotengine/godot/pull/82458)).
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- Web: Workaround Emscripten 3.1.42+ LTO regression ([GH-81340](https://github.com/godotengine/godot/pull/81340)).
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#### C#/.NET
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@ -118,6 +120,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Fix deserialization of delegates that are 0-parameter overloads ([GH-78877](https://github.com/godotengine/godot/pull/78877)).
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- Add missing `useModelFront` parameter to GodotSharp Basis and Transform ([GH-79082](https://github.com/godotengine/godot/pull/79082)).
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- Fix double unregistration on dispose of Array ([GH-81230](https://github.com/godotengine/godot/pull/81230)).
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- Fix Visual Studio 2022 for Mac compatibility ([GH-81802](https://github.com/godotengine/godot/pull/81802)).
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#### Core
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@ -127,6 +130,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Fix global transform validity for `Node2D` and `Control` ([GH-80105](https://github.com/godotengine/godot/pull/80105)).
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- Fix recursion level check for `VariantWriter::write()` with objects ([GH-81123](https://github.com/godotengine/godot/pull/81123)).
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- Fix string conversion for -0.0 float values ([GH-81328](https://github.com/godotengine/godot/pull/81328)).
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- Crypto: Fix `generate_random_bytes` for large chunks ([GH-81884](https://github.com/godotengine/godot/pull/81884)).
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#### Editor
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