Merge pull request #33028 from bruvzg/mac_dock_proj_list
[macOS ] Project manager dock menu improvements.
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commit
79dae3a87e
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@ -1023,6 +1023,7 @@ public:
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ProjectList();
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~ProjectList();
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void update_dock_menu();
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void load_projects();
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void set_search_term(String p_search_term);
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void set_order_option(ProjectListFilter::FilterOption p_option);
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@ -1210,7 +1211,6 @@ void ProjectList::load_projects() {
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_projects.clear();
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_last_clicked = "";
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_selected_project_keys.clear();
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OS::get_singleton()->global_menu_clear("_dock");
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// Load data
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// TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
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@ -1248,14 +1248,38 @@ void ProjectList::load_projects() {
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create_project_item_control(i);
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}
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OS::get_singleton()->global_menu_add_separator("_dock");
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OS::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), GLOBAL_NEW_WINDOW, Variant());
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sort_projects();
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set_v_scroll(0);
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update_icons_async();
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update_dock_menu();
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}
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void ProjectList::update_dock_menu() {
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OS::get_singleton()->global_menu_clear("_dock");
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int favs_added = 0;
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int total_added = 0;
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for (int i = 0; i < _projects.size(); ++i) {
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if (!_projects[i].grayed && !_projects[i].missing) {
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if (_projects[i].favorite) {
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favs_added++;
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} else {
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if (favs_added != 0) {
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OS::get_singleton()->global_menu_add_separator("_dock");
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}
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favs_added = 0;
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}
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OS::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", GLOBAL_OPEN_PROJECT, Variant(_projects[i].path.plus_file("project.godot")));
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total_added++;
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}
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}
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if (total_added != 0) {
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OS::get_singleton()->global_menu_add_separator("_dock");
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}
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OS::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), GLOBAL_NEW_WINDOW, Variant());
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}
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void ProjectList::create_project_item_control(int p_index) {
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@ -1341,7 +1365,6 @@ void ProjectList::create_project_item_control(int p_index) {
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fpath->set_clip_text(true);
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_scroll_children->add_child(hb);
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OS::get_singleton()->global_menu_add_item("_dock", item.project_name + " ( " + item.path + " )", GLOBAL_OPEN_PROJECT, Variant(item.path.plus_file("project.godot")));
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item.control = hb;
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}
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@ -1394,6 +1417,8 @@ void ProjectList::sort_projects() {
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// Rewind the coroutine because order of projects changed
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update_icons_async();
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update_dock_menu();
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}
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const Set<String> &ProjectList::get_selected_project_keys() const {
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@ -1470,6 +1495,8 @@ void ProjectList::remove_project(int p_index, bool p_update_settings) {
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EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
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// Not actually saving the file, in case you are doing more changes to settings
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}
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update_dock_menu();
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}
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bool ProjectList::is_any_project_missing() const {
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@ -1568,6 +1595,7 @@ int ProjectList::refresh_project(const String &dir_path) {
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ensure_project_visible(i);
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}
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load_project_icon(i);
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index = i;
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break;
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}
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@ -1642,6 +1670,8 @@ void ProjectList::erase_selected_projects() {
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_selected_project_keys.clear();
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_last_clicked = "";
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update_dock_menu();
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}
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// Draws selected project highlight
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@ -1725,6 +1755,8 @@ void ProjectList::_favorite_pressed(Node *p_hb) {
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}
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}
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}
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update_dock_menu();
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}
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void ProjectList::_show_project(const String &p_path) {
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@ -1929,6 +1961,8 @@ void ProjectManager::_on_projects_updated() {
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if (index != -1) {
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_project_list->ensure_project_visible(index);
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}
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_project_list->update_dock_menu();
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}
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void ProjectManager::_on_project_created(const String &dir) {
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@ -1937,6 +1971,8 @@ void ProjectManager::_on_project_created(const String &dir) {
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_project_list->select_project(i);
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_project_list->ensure_project_visible(i);
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_open_selected_projects_ask();
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_project_list->update_dock_menu();
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}
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void ProjectManager::_confirm_update_settings() {
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