Fix sprite frame editor crash with null `frames` pounter
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@ -953,7 +953,7 @@ void SpriteFramesEditor::_sync_animation() {
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}
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void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {
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if (!frames->has_animation(p_name)) {
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if (frames.is_null() || !frames->has_animation(p_name)) {
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return;
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}
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edited_anim = p_name;
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