Merge pull request #38123 from neikeq/fix-hotreload-twice

Mono/C#: Fix assemblies being reloaded a second time unnecesarily
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Rémi Verschelde 2020-04-23 11:34:28 +02:00 committed by GitHub
commit 8012be867c
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1 changed files with 4 additions and 1 deletions

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@ -1387,7 +1387,10 @@ bool _GodotSharp::is_runtime_initialized() {
void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
// This method may be called more than once with `call_deferred`, so we need to check
// again if reloading is needed to avoid reloading multiple times unnecessarily.
if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed())
CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
#endif
}