Bind VisualServer.sync() method to GDScript

This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
This commit is contained in:
Julian Murgia 2017-10-11 17:45:19 +02:00 committed by GitHub
parent 409e58e67a
commit 819d9339c3
1 changed files with 1 additions and 0 deletions

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@ -1445,6 +1445,7 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
void VisualServer::_bind_methods() { void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw); ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create); ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));