Avoid overflow when calculating visible_cells
(cherry picked from commit 9e28df22a0
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@ -228,7 +228,7 @@ struct SpatialIndexer2D {
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List<VisibilityNotifier2D *> added;
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List<VisibilityNotifier2D *> removed;
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int visible_cells = (end.x - begin.x) * (end.y - begin.y);
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uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
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if (visible_cells > 10000) {
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