Re-allow playing AnimatedSprite2D without frames
Fixes #47578, partial revert of #47064.
(cherry picked from commit 77264e346b
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@ -605,12 +605,11 @@ bool AnimatedSprite::_is_playing() const {
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}
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void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
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ERR_FAIL_COND_MSG(!frames.is_valid(), "Can't play AnimatedSprite without a valid SpriteFrames resource.");
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backwards = p_backwards;
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if (p_animation) {
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set_animation(p_animation);
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if (backwards && get_frame() == 0)
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if (frames.is_valid() && backwards && get_frame() == 0)
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set_frame(frames->get_frame_count(p_animation) - 1);
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}
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