Merge pull request #11742 from Listwon/vsproj

Update VS project generation
This commit is contained in:
Rémi Verschelde 2017-10-11 22:17:28 +02:00 committed by GitHub
commit 830d6346f1
2 changed files with 68 additions and 53 deletions

View File

@ -1,6 +1,7 @@
#!/usr/bin/env python
EnsureSConsVersion(0, 14)
EnsureSConsVersion(0, 98, 1)
import string
@ -18,7 +19,6 @@ platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform
active_platforms = []
active_platform_ids = []
platform_exporters = []
@ -88,6 +88,13 @@ env_base.disabled_modules = []
env_base.use_ptrcall = False
env_base.split_drivers = False
# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
env_base.Decider('MD5-timestamp')
# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base.SetOption('implicit_cache', 1)
env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir
@ -146,6 +153,7 @@ opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all
opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'no')
opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
opts.Add('vsproj_jobs', "Number of parallel builds", '2')
opts.Add('warnings', "Set the level of warnings emitted during compilation (extra/all/moderate/no)", 'no')
opts.Add('progress', "Show a progress indicator during build (yes/no)", 'yes')
opts.Add('dev', "If yes, alias for verbose=yes warnings=all", 'no')
@ -262,17 +270,17 @@ if selected_platform in platform_list:
CCFLAGS = env.get('CCFLAGS', '')
env['CCFLAGS'] = ''
env.Append(CCFLAGS=string.split(str(CCFLAGS)))
env.Append(CCFLAGS=str(CCFLAGS).split())
CFLAGS = env.get('CFLAGS', '')
env['CFLAGS'] = ''
env.Append(CFLAGS=string.split(str(CFLAGS)))
env.Append(CFLAGS=str(CFLAGS).split())
LINKFLAGS = env.get('LINKFLAGS', '')
env['LINKFLAGS'] = ''
env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
env.Append(LINKFLAGS=str(LINKFLAGS).split())
flag_list = platform_flags[selected_platform]
for f in flag_list:
@ -286,14 +294,6 @@ if selected_platform in platform_list:
print("WARNING: warnings=yes is deprecated; assuming warnings=all")
if (os.name == "nt" and os.getenv("VCINSTALLDIR") and (platform_arg == "windows" or platform_arg == "uwp")): # MSVC, needs to stand out of course
# This is an ugly hack. It's possible (and common in the case of having older versions of MSVC installed)
# to have MSVC installed but not Visual Studio itself. If this happens the environment variable
# "VSINSTALLDIR" is never set as Visual Studio isn't installed. However, near as I can figure out,
# internally scons uses the "VSINSTALLDIR" environment variable for something so it needs to be set.
# So we set it to the same directory as MSVC itself. It's an ugly hack but it works without side effects.
if os.getenv("VSINSTALLDIR") is None:
os.environ["VSINSTALLDIR"] = os.getenv("VCINSTALLDIR")
disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4800'] # Truncations, narrowing conversions...
if (env["warnings"] == 'extra'):
env.Append(CCFLAGS=['/Wall']) # Implies /W4
@ -411,44 +411,8 @@ if selected_platform in platform_list:
# Microsoft Visual Studio Project Generation
if (env['vsproj']) == "yes":
AddToVSProject(env.core_sources)
AddToVSProject(env.main_sources)
AddToVSProject(env.modules_sources)
AddToVSProject(env.scene_sources)
AddToVSProject(env.servers_sources)
AddToVSProject(env.editor_sources)
# this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
# Even then, SCons still seems to ignore it and builds with the latest MSVC...
# That said, it's not needed to be set so far but I'm leaving it here so that this comment
# has a purpose.
# env['MSVS_VERSION']='9.0'
# Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
# And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ['debug|Win32'] + ['debug|x64']
release_variants = ['release|Win32'] + ['release|x64']
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs,
srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1,
variant=variants)
env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']]
methods.generate_vs_project(env, env['vsproj_jobs'])
else:
@ -493,5 +457,3 @@ if ('env' in locals() and env["progress"] == "yes"):
Progress(progress_function, interval = node_count_interval)
progress_finish_command = Command('progress_finish', [], progress_finish)
AlwaysBuild(progress_finish_command)

View File

@ -1596,6 +1596,59 @@ def detect_visual_c_compiler_version(tools_env):
return vc_chosen_compiler_str
def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
version = get_default_version(env)
(host_platform, target_platform,req_target_platform) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0]
def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env)
if batch_file:
def build_commandline(commands):
common_build_prefix = ['cmd /V /C set "plat=$(PlatformTarget)"',
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
'set "tools=yes"',
'(if "$(Configuration)"=="release" (set "tools=no"))',
'call "' + batch_file + '" !plat!']
result = " ^& ".join(common_build_prefix + [commands])
# print("Building commandline: ", result)
return result
env.AddToVSProject(env.core_sources)
env.AddToVSProject(env.main_sources)
env.AddToVSProject(env.modules_sources)
env.AddToVSProject(env.scene_sources)
env.AddToVSProject(env.servers_sources)
env.AddToVSProject(env.editor_sources)
env['MSVSBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
env['MSVSREBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
env['MSVSCLEANCOM'] = build_commandline('scons --directory=$(ProjectDir) --clean platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ['debug|Win32'] + ['debug|x64']
release_variants = ['release|Win32'] + ['release|x64']
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs,
srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1,
variant=variants)
else:
print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.")
def precious_program(env, program, sources, **args):
program = env.ProgramOriginal(program, sources, **args)
env.Precious(program)