Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main

Update the logic to calculate the screen scale on Android
This commit is contained in:
Rémi Verschelde 2023-01-23 22:30:46 +01:00
commit 84b8986a39
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GPG Key ID: C3336907360768E1
4 changed files with 16 additions and 4 deletions

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@ -212,7 +212,18 @@ float DisplayServerAndroid::screen_get_scale(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_NULL_V(godot_io_java, 1.0f);
return godot_io_java->get_scaled_density();
float screen_scale = godot_io_java->get_scaled_density();
// Update the scale to avoid cropping.
Size2i screen_size = screen_get_size(p_screen);
if (screen_size != Size2i()) {
float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
}
print_line("Selected screen scale: ", screen_scale);
return screen_scale;
}
float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {

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@ -150,7 +150,6 @@ public class GodotIO {
} else {
selectedScaledDensity = 0.75f;
}
Log.d(TAG, "Selected scaled density: " + selectedScaledDensity);
return selectedScaledDensity;
}

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@ -695,8 +695,8 @@ bool OS_Android::_check_internal_feature_support(const String &p_feature) {
}
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
display_size.width = 800;
display_size.height = 600;
display_size.width = DEFAULT_WINDOW_WIDTH;
display_size.height = DEFAULT_WINDOW_HEIGHT;
use_apk_expansion = p_use_apk_expansion;

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@ -86,6 +86,8 @@ private:
public:
static const char *ANDROID_EXEC_PATH;
static const int DEFAULT_WINDOW_WIDTH = 800;
static const int DEFAULT_WINDOW_HEIGHT = 600;
virtual void initialize_core() override;
virtual void initialize() override;