Merge pull request #58085 from lawnjelly/buffer_upload_bytes_bug
Fix GL buffer upload size bugs
This commit is contained in:
commit
869939c09f
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@ -3970,7 +3970,7 @@ void RasterizerStorageGLES2::update_dirty_blend_shapes() {
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s->blend_shape_buffer_size = buffer_size;
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s->blend_shape_buffer_size = buffer_size;
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glBufferData(GL_ARRAY_BUFFER, buffer_size * sizeof(float), transform_buffer.read().ptr(), GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, buffer_size * sizeof(float), transform_buffer.read().ptr(), GL_DYNAMIC_DRAW);
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} else {
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} else {
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buffer_orphan_and_upload(s->blend_shape_buffer_size, 0, buffer_size * sizeof(float), transform_buffer.read().ptr(), GL_ARRAY_BUFFER, true);
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buffer_orphan_and_upload(s->blend_shape_buffer_size * sizeof(float), 0, buffer_size * sizeof(float), transform_buffer.read().ptr(), GL_ARRAY_BUFFER, true);
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}
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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@ -3992,7 +3992,7 @@ void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<
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glBufferData(GL_ARRAY_BUFFER, buffer_size, p_data.read().ptr(), GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, buffer_size, p_data.read().ptr(), GL_DYNAMIC_DRAW);
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} else {
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} else {
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// this may not be best, it could be better to use glBufferData in both cases.
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// this may not be best, it could be better to use glBufferData in both cases.
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buffer_orphan_and_upload(resources.skeleton_transform_buffer_size, 0, buffer_size, p_data.read().ptr(), GL_ARRAY_BUFFER, true);
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buffer_orphan_and_upload(resources.skeleton_transform_buffer_size * sizeof(float), 0, buffer_size, p_data.read().ptr(), GL_ARRAY_BUFFER, true);
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}
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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@ -1356,7 +1356,8 @@ public:
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virtual String get_video_adapter_name() const;
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virtual String get_video_adapter_name() const;
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virtual String get_video_adapter_vendor() const;
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virtual String get_video_adapter_vendor() const;
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void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
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// NOTE : THESE SIZES ARE IN BYTES. BUFFER SIZES MAY NOT BE SPECIFIED IN BYTES SO REMEMBER TO CONVERT THEM WHEN CALLING.
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void buffer_orphan_and_upload(unsigned int p_buffer_size_bytes, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
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bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
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bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
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RasterizerStorageGLES2();
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RasterizerStorageGLES2();
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@ -1376,17 +1377,18 @@ inline bool RasterizerStorageGLES2::safe_buffer_sub_data(unsigned int p_total_bu
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// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
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// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
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// bugs causing pipeline stalls
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// bugs causing pipeline stalls
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inline void RasterizerStorageGLES2::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
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// NOTE : THESE SIZES ARE IN BYTES. BUFFER SIZES MAY NOT BE SPECIFIED IN BYTES SO REMEMBER TO CONVERT THEM WHEN CALLING.
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inline void RasterizerStorageGLES2::buffer_orphan_and_upload(unsigned int p_buffer_size_bytes, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
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// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
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if (!p_optional_orphan || (config.should_orphan)) {
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if (!p_optional_orphan || (config.should_orphan)) {
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glBufferData(p_target, p_buffer_size, nullptr, p_usage);
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glBufferData(p_target, p_buffer_size_bytes, nullptr, p_usage);
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#ifdef RASTERIZER_EXTRA_CHECKS
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#ifdef RASTERIZER_EXTRA_CHECKS
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// fill with garbage off the end of the array
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// fill with garbage off the end of the array
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if (p_buffer_size) {
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if (p_buffer_size_bytes) {
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unsigned int start = p_offset + p_data_size;
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unsigned int start = p_offset_bytes + p_data_size_bytes;
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unsigned int end = start + 1024;
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unsigned int end = start + 1024;
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if (end < p_buffer_size) {
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if (end < p_buffer_size_bytes) {
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uint8_t *garbage = (uint8_t *)alloca(1024);
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uint8_t *garbage = (uint8_t *)alloca(1024);
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for (int n = 0; n < 1024; n++) {
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for (int n = 0; n < 1024; n++) {
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garbage[n] = Math::random(0, 255);
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garbage[n] = Math::random(0, 255);
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@ -1396,8 +1398,8 @@ inline void RasterizerStorageGLES2::buffer_orphan_and_upload(unsigned int p_buff
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}
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}
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#endif
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#endif
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}
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}
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DEV_ASSERT((p_offset + p_data_size) <= p_buffer_size);
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ERR_FAIL_COND((p_offset_bytes + p_data_size_bytes) > p_buffer_size_bytes);
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glBufferSubData(p_target, p_offset, p_data_size, p_data);
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glBufferSubData(p_target, p_offset_bytes, p_data_size_bytes, p_data);
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}
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}
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#endif // RASTERIZERSTORAGEGLES2_H
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#endif // RASTERIZERSTORAGEGLES2_H
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@ -1506,36 +1506,38 @@ public:
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virtual String get_video_adapter_name() const;
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virtual String get_video_adapter_name() const;
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virtual String get_video_adapter_vendor() const;
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virtual String get_video_adapter_vendor() const;
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void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
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// NOTE : THESE SIZES ARE IN BYTES. BUFFER SIZES MAY NOT BE SPECIFIED IN BYTES SO REMEMBER TO CONVERT THEM WHEN CALLING.
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bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
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void buffer_orphan_and_upload(unsigned int p_buffer_size_bytes, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
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bool safe_buffer_sub_data(unsigned int p_total_buffer_size_bytes, GLenum p_target, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, unsigned int &r_offset_after_bytes) const;
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RasterizerStorageGLES3();
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RasterizerStorageGLES3();
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~RasterizerStorageGLES3();
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~RasterizerStorageGLES3();
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};
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};
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inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const {
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inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_buffer_size_bytes, GLenum p_target, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, unsigned int &r_offset_after_bytes) const {
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r_offset_after = p_offset + p_data_size;
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r_offset_after_bytes = p_offset_bytes + p_data_size_bytes;
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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// we are trying to write across the edge of the buffer
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// we are trying to write across the edge of the buffer
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if (r_offset_after > p_total_buffer_size) {
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if (r_offset_after_bytes > p_total_buffer_size_bytes) {
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return false;
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return false;
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}
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}
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#endif
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#endif
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glBufferSubData(p_target, p_offset, p_data_size, p_data);
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glBufferSubData(p_target, p_offset_bytes, p_data_size_bytes, p_data);
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return true;
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return true;
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}
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}
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// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
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// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
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// bugs causing pipeline stalls
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// bugs causing pipeline stalls
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inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
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// NOTE : THESE SIZES ARE IN BYTES. BUFFER SIZES MAY NOT BE SPECIFIED IN BYTES SO REMEMBER TO CONVERT THEM WHEN CALLING.
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inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size_bytes, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
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// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
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if (!p_optional_orphan || (config.should_orphan)) {
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if (!p_optional_orphan || (config.should_orphan)) {
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glBufferData(p_target, p_buffer_size, nullptr, p_usage);
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glBufferData(p_target, p_buffer_size_bytes, nullptr, p_usage);
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#ifdef RASTERIZER_EXTRA_CHECKS
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#ifdef RASTERIZER_EXTRA_CHECKS
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// fill with garbage off the end of the array
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// fill with garbage off the end of the array
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if (p_buffer_size) {
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if (p_buffer_size_bytes) {
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unsigned int start = p_offset + p_data_size;
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unsigned int start = p_offset_bytes + p_data_size_bytes;
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unsigned int end = start + 1024;
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unsigned int end = start + 1024;
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if (end < p_buffer_size) {
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if (end < p_buffer_size) {
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uint8_t *garbage = (uint8_t *)alloca(1024);
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uint8_t *garbage = (uint8_t *)alloca(1024);
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@ -1547,8 +1549,8 @@ inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buff
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}
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}
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#endif
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#endif
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}
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}
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DEV_ASSERT((p_offset + p_data_size) <= p_buffer_size);
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ERR_FAIL_COND((p_offset_bytes + p_data_size_bytes) > p_buffer_size_bytes);
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glBufferSubData(p_target, p_offset, p_data_size, p_data);
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glBufferSubData(p_target, p_offset_bytes, p_data_size_bytes, p_data);
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}
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}
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#endif // RASTERIZERSTORAGEGLES3_H
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#endif // RASTERIZERSTORAGEGLES3_H
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