Fix Animation::subtract_variant for affine transforms
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@ -5554,10 +5554,10 @@ Variant Animation::subtract_variant(const Variant &a, const Variant &b) {
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return (b.operator Quaternion()).inverse() * (a.operator Quaternion());
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return (b.operator Quaternion()).inverse() * (a.operator Quaternion());
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}
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}
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case Variant::TRANSFORM2D: {
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case Variant::TRANSFORM2D: {
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return (b.operator Transform2D()).inverse() * (a.operator Transform2D());
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return (b.operator Transform2D()).affine_inverse() * (a.operator Transform2D());
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}
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}
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case Variant::TRANSFORM3D: {
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case Variant::TRANSFORM3D: {
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return (b.operator Transform3D()).inverse() * (a.operator Transform3D());
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return (b.operator Transform3D()).affine_inverse() * (a.operator Transform3D());
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}
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}
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default: {
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default: {
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return Variant::evaluate(Variant::OP_SUBTRACT, a, b);
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return Variant::evaluate(Variant::OP_SUBTRACT, a, b);
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