Added Basis::get_quat() and set_quat().
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@ -538,7 +538,7 @@ Basis::operator String() const {
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return mtx;
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}
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Basis::operator Quat() const {
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Quat Basis::get_quat() const {
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//commenting this check because precision issues cause it to fail when it shouldn't
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//#ifdef MATH_CHECKS
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//ERR_FAIL_COND_V(is_rotation() == false, Quat());
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@ -710,12 +710,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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r_angle = angle;
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}
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Basis::Basis(const Vector3 &p_euler) {
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set_euler(p_euler);
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}
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Basis::Basis(const Quat &p_quat) {
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void Basis::set_quat(const Quat &p_quat) {
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real_t d = p_quat.length_squared();
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real_t s = 2.0 / d;
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@ -750,7 +745,3 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
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elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine;
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elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
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}
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Basis::Basis(const Vector3 &p_axis, real_t p_phi) {
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set_axis_angle(p_axis, p_phi);
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}
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@ -88,8 +88,11 @@ public:
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Vector3 get_euler_yxz() const;
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void set_euler_yxz(const Vector3 &p_euler);
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Vector3 get_euler() const { return get_euler_yxz(); };
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void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); };
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Quat get_quat() const;
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void set_quat(const Quat &p_quat);
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Vector3 get_euler() const { return get_euler_yxz(); }
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void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
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void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const;
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void set_axis_angle(const Vector3 &p_axis, real_t p_phi);
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@ -205,11 +208,11 @@ public:
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bool is_symmetric() const;
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Basis diagonalize();
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operator Quat() const;
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operator Quat() const { return get_quat(); }
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Basis(const Quat &p_quat); // euler
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Basis(const Vector3 &p_euler); // euler
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Basis(const Vector3 &p_axis, real_t p_phi);
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Basis(const Quat &p_quat) { set_quat(p_quat); };
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Basis(const Vector3 &p_euler) { set_euler(p_euler); }
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Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); }
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_FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
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elements[0] = row0;
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