Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
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@ -2019,6 +2019,42 @@ Error GDScriptLanguage::execute_file(const String &p_path) {
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}
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void GDScriptLanguage::finish() {
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if (_call_stack) {
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memdelete_arr(_call_stack);
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_call_stack = nullptr;
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}
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// Clear the cache before parsing the script_list
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GDScriptCache::clear();
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// Clear dependencies between scripts, to ensure cyclic references are broken
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// (to avoid leaks at exit).
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SelfList<GDScript> *s = script_list.first();
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while (s) {
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// This ensures the current script is not released before we can check
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// what's the next one in the list (we can't get the next upfront because we
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// don't know if the reference breaking will cause it -or any other after
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// it, for that matter- to be released so the next one is not the same as
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// before).
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Ref<GDScript> scr = s->self();
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if (scr.is_valid()) {
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for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
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GDScriptFunction *func = E.value;
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for (int i = 0; i < func->argument_types.size(); i++) {
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func->argument_types.write[i].script_type_ref = Ref<Script>();
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}
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func->return_type.script_type_ref = Ref<Script>();
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}
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for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
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E.value.data_type.script_type_ref = Ref<Script>();
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}
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// Clear backup for scripts that could slip out of the cyclic reference
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// check
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scr->clear();
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}
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s = s->next();
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}
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}
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void GDScriptLanguage::profiling_start() {
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@ -2530,36 +2566,6 @@ GDScriptLanguage::GDScriptLanguage() {
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}
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GDScriptLanguage::~GDScriptLanguage() {
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if (_call_stack) {
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memdelete_arr(_call_stack);
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}
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// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
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SelfList<GDScript> *s = script_list.first();
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while (s) {
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// This ensures the current script is not released before we can check what's the next one
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// in the list (we can't get the next upfront because we don't know if the reference breaking
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// will cause it -or any other after it, for that matter- to be released so the next one
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// is not the same as before).
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Ref<GDScript> scr = s->self();
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if (scr.is_valid()) {
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for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
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GDScriptFunction *func = E.value;
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for (int i = 0; i < func->argument_types.size(); i++) {
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func->argument_types.write[i].script_type_ref = Ref<Script>();
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}
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func->return_type.script_type_ref = Ref<Script>();
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}
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for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
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E.value.data_type.script_type_ref = Ref<Script>();
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}
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// Clear backup for scripts that could slip out of the cyclic reference check
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scr->clear();
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}
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s = s->next();
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}
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singleton = nullptr;
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}
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@ -381,15 +381,15 @@ void GDScriptCache::clear_unreferenced_packed_scenes() {
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}
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}
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GDScriptCache::GDScriptCache() {
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singleton = this;
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}
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void GDScriptCache::clear() {
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if (singleton == nullptr) {
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return;
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}
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GDScriptCache::~GDScriptCache() {
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destructing = true;
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MutexLock lock(singleton->mutex);
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RBSet<Ref<GDScriptParserRef>> parser_map_refs;
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for (KeyValue<String, GDScriptParserRef *> &E : parser_map) {
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for (KeyValue<String, GDScriptParserRef *> &E : singleton->parser_map) {
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parser_map_refs.insert(E.value);
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}
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@ -399,12 +399,20 @@ GDScriptCache::~GDScriptCache() {
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}
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parser_map_refs.clear();
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parser_map.clear();
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shallow_gdscript_cache.clear();
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full_gdscript_cache.clear();
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singleton->parser_map.clear();
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singleton->shallow_gdscript_cache.clear();
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singleton->full_gdscript_cache.clear();
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packed_scene_cache.clear();
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packed_scene_dependencies.clear();
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singleton->packed_scene_cache.clear();
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singleton->packed_scene_dependencies.clear();
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}
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GDScriptCache::GDScriptCache() {
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singleton = this;
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}
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GDScriptCache::~GDScriptCache() {
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destructing = true;
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clear();
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singleton = nullptr;
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}
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@ -111,6 +111,8 @@ public:
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return singleton->destructing;
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};
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static void clear();
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GDScriptCache();
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~GDScriptCache();
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};
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@ -124,7 +124,6 @@ Shape2D::Shape2D(const RID &p_rid) {
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}
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Shape2D::~Shape2D() {
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if (PhysicsServer2D::get_singleton() != nullptr) {
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ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
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PhysicsServer2D::get_singleton()->free(shape);
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}
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}
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@ -128,7 +128,6 @@ Shape3D::Shape3D(RID p_shape) :
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shape(p_shape) {}
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Shape3D::~Shape3D() {
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if (PhysicsServer3D::get_singleton() != nullptr) {
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ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
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PhysicsServer3D::get_singleton()->free(shape);
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}
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}
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