Mono: Fix crash on script load if the scripts domain isn't loaded
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@ -2288,7 +2288,9 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
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CRASH_COND(mono_domain_get() == NULL);
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CRASH_COND(mono_domain_get() == NULL);
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#endif
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#endif
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#else
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#endif
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
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if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
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CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
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CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
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@ -2297,14 +2299,20 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
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// because this may be called by one of the editor's worker threads.
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// because this may be called by one of the editor's worker threads.
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// Attach this thread temporarily to reload the script.
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// Attach this thread temporarily to reload the script.
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MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
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if (SCRIPTS_DOMAIN) {
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CRASH_COND(mono_thread == NULL);
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MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
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script->reload();
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CRASH_COND(mono_thread == NULL);
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mono_thread_detach(mono_thread);
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script->reload();
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mono_thread_detach(mono_thread);
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}
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} else // just reload it normally
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} else { // just reload it normally
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#endif
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script->reload();
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#ifdef TOOLS_ENABLED
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}
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#endif
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#endif
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script->reload();
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if (r_error)
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if (r_error)
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*r_error = OK;
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*r_error = OK;
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