Fix Collada material roughness import function
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
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@ -480,7 +480,7 @@ Error ColladaImport::_create_material(const String &p_target) {
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}
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}
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float roughness = Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 8.0)); //not very right..
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float roughness = - Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 9.0)) + 1;
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material->set_roughness(roughness);
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if (effect.double_sided) {
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