Fix blend tree generating wrong node names
Now it's possible to connect nodes again.
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@ -134,6 +134,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
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node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
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node->set_title(agnode->get_caption());
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node->set_human_readable_collision_renaming(false);
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node->set_name(E->get());
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int base = 0;
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