Fix blend tree generating wrong node names

Now it's possible to connect nodes again.
This commit is contained in:
Guilherme Felipe 2018-12-22 12:18:04 -02:00
parent 404f394226
commit 8a202bc223
1 changed files with 1 additions and 0 deletions

View File

@ -134,6 +134,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
node->set_human_readable_collision_renaming(false);
node->set_name(E->get());
int base = 0;