Merge pull request #56420 from nathanfranke/project-creation
Automatically create folder in project manager create and import
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commit
8af66a72b5
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@ -883,6 +883,9 @@
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<member name="project_manager/default_renderer" type="String" setter="" getter="">
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The renderer type that will be checked off by default when creating a new project. Accepted strings are "forward_plus", "mobile" or "gl_compatibility".
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</member>
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<member name="project_manager/directory_naming_convention" type="int" setter="" getter="">
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Directory naming convention for the project manager. Options are "No convention" (project name is directory name), "kebab-case" (default), "snake_case", "camelCase", "PascalCase", or "Title Case".
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</member>
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<member name="project_manager/sorting_order" type="int" setter="" getter="">
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The sorting order to use in the project manager. When changing the sorting order in the project manager, this setting is set permanently in the editor settings.
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</member>
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@ -838,6 +838,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/directory_naming_convention", 1, "No convention,kebab-case,snake_case,camelCase,PascalCase,Title Case")
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#if defined(WEB_ENABLED)
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// Web platform only supports `gl_compatibility`.
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@ -618,14 +618,15 @@ void ProjectManager::_new_project() {
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}
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void ProjectManager::_rename_project() {
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const HashSet<String> &selected_list = project_list->get_selected_project_keys();
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const Vector<ProjectList::Item> &selected_list = project_list->get_selected_projects();
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if (selected_list.size() == 0) {
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return;
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}
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for (const String &E : selected_list) {
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project_dialog->set_project_path(E);
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for (const ProjectList::Item &E : selected_list) {
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project_dialog->set_project_name(E.project_name);
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project_dialog->set_project_path(E.path);
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project_dialog->set_mode(ProjectDialog::MODE_RENAME);
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project_dialog->show_dialog();
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}
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File diff suppressed because it is too large
Load Diff
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@ -34,6 +34,7 @@
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#include "scene/gui/dialogs.h"
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class Button;
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class CheckButton;
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class EditorFileDialog;
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class LineEdit;
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class OptionButton;
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@ -65,11 +66,11 @@ private:
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Mode mode = MODE_NEW;
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bool is_folder_empty = true;
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Button *browse = nullptr;
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CheckButton *create_dir = nullptr;
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Button *project_browse = nullptr;
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Button *install_browse = nullptr;
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Button *create_dir = nullptr;
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VBoxContainer *name_container = nullptr;
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VBoxContainer *path_container = nullptr;
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VBoxContainer *project_path_container = nullptr;
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VBoxContainer *install_path_container = nullptr;
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VBoxContainer *renderer_container = nullptr;
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@ -78,54 +79,63 @@ private:
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Ref<ButtonGroup> renderer_button_group;
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Label *msg = nullptr;
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LineEdit *project_path = nullptr;
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LineEdit *project_name = nullptr;
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LineEdit *project_path = nullptr;
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LineEdit *install_path = nullptr;
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TextureRect *status_rect = nullptr;
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TextureRect *project_status_rect = nullptr;
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TextureRect *install_status_rect = nullptr;
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OptionButton *vcs_metadata_selection = nullptr;
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EditorFileDialog *fdialog = nullptr;
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EditorFileDialog *fdialog_project = nullptr;
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EditorFileDialog *fdialog_install = nullptr;
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AcceptDialog *dialog_error = nullptr;
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String zip_path;
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String zip_title;
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String fav_dir;
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String created_folder_path;
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void _set_message(const String &p_msg, MessageType p_type, InputType input_type = PROJECT_PATH);
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void _validate_path();
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void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH);
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// Project path for MODE_NEW and MODE_INSTALL. Install path for MODE_IMPORT.
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// Install path is only visible when importing a ZIP.
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String _get_target_path();
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void _set_target_path(const String &p_text);
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String _test_path();
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void _update_path(const String &p_path);
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void _path_text_changed(const String &p_path);
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void _path_selected(const String &p_path);
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void _file_selected(const String &p_path);
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// Calculated from project name / ZIP name.
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String auto_dir;
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// Updates `auto_dir`. If the target path dir name is equal to `auto_dir` (the default state), the target path is also updated.
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void _update_target_auto_dir();
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// While `create_dir` is disabled, stores the last target path dir name, or an empty string if equal to `auto_dir`.
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String last_custom_target_dir;
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void _create_dir_toggled(bool p_pressed);
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void _project_name_changed();
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void _project_path_changed();
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void _install_path_changed();
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void _browse_project_path();
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void _browse_install_path();
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void _project_path_selected(const String &p_path);
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void _install_path_selected(const String &p_path);
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void _browse_path();
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void _browse_install_path();
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void _create_folder();
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void _text_changed(const String &p_text);
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void _nonempty_confirmation_ok_pressed();
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void _renderer_selected();
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void _remove_created_folder();
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void _nonempty_confirmation_ok_pressed();
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void ok_pressed() override;
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void cancel_pressed() override;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_mode(Mode p_mode);
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void set_project_name(const String &p_name);
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void set_project_path(const String &p_path);
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void set_zip_path(const String &p_path);
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void set_zip_title(const String &p_title);
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void set_mode(Mode p_mode);
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void set_project_path(const String &p_path);
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void ask_for_path_and_show();
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void show_dialog();
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