Merge pull request #76630 from gelvinp/respect-binary-compress
Respect "compress_binary_resources" editor setting on scene import
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8d6c33a2b9
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@ -33,6 +33,7 @@
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#include "core/error/error_macros.h"
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#include "core/io/resource_saver.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/import/scene_import_settings.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/collision_shape_3d.h"
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@ -2528,6 +2529,11 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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progress.step(TTR("Saving..."), 104);
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int flags = 0;
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if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
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flags |= ResourceSaver::FLAG_COMPRESS;
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}
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if (animation_importer) {
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Ref<AnimationLibrary> library;
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for (int i = 0; i < scene->get_child_count(); i++) {
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@ -2546,15 +2552,15 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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library.instantiate(); // Will be empty
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}
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print_verbose("Saving animation to: " + p_save_path + ".scn");
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err = ResourceSaver::save(library, p_save_path + ".res"); //do not take over, let the changed files reload themselves
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print_verbose("Saving animation to: " + p_save_path + ".res");
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err = ResourceSaver::save(library, p_save_path + ".res", flags); //do not take over, let the changed files reload themselves
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ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
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} else {
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Ref<PackedScene> packer = memnew(PackedScene);
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packer->pack(scene);
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print_verbose("Saving scene to: " + p_save_path + ".scn");
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err = ResourceSaver::save(packer, p_save_path + ".scn"); //do not take over, let the changed files reload themselves
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err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
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ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
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}
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