Ensure `joy_connection_changed` is emitted on the main thread
(cherry picked from commit 1bb73b0689
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@ -282,8 +282,9 @@ void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_
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};
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joy_names[p_idx] = js;
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emit_signal("joy_connection_changed", p_idx, p_connected);
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};
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// Ensure this signal is emitted on the main thread, as some platforms (e.g. Linux) call this from a different thread.
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call_deferred("emit_signal", "joy_connection_changed", p_idx, p_connected);
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}
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Vector3 InputDefault::get_gravity() const {
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_THREAD_SAFE_METHOD_
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