[DOCS] Physics2DDirectSpaceState
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<argument index="0" name="shape" type="Physics2DShapeQueryParameters">
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<argument index="0" name="shape" type="Physics2DShapeQueryParameters">
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</argument>
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</argument>
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<description>
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<description>
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Check whether the shape can travel to a point. If it can, the method will return an array with two floats: The first is the distance the shape can move in that direction without colliding, and the second is the distance at which it will collide.
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Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
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If the shape can not move, the array will be empty.
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If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]).
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</description>
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</description>
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</method>
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</method>
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<method name="collide_shape">
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<method name="collide_shape">
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<argument index="0" name="shape" type="Physics2DShapeQueryParameters">
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<argument index="0" name="shape" type="Physics2DShapeQueryParameters">
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</argument>
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</argument>
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<description>
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<description>
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Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
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Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. Note that this method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields:
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pointo: Place where the shapes intersect.
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[code]collider_id[/code]: The colliding object's ID.
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normal: Normal of the object at the point where the shapes intersect.
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[code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code].
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shape: Shape index within the object against which the shape intersected.
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[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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metadata: Metadata of the shape against which the shape intersected. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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[code]normal[/code]: The object's surface normal at the intersection point.
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collider_id: Id of the object against which the shape intersected.
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[code]point[/code]: The intersection point.
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collider: Object against which the shape intersected.
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[code]rid[/code]: The intersecting object's [RID].
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rid: [RID] of the object against which the shape intersected.
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[code]shape[/code]: The shape index of the colliding shape.
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linear_velocity: The movement vector of the object the shape intersected, if it was a body. If it was an area, it is (0,0).
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If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
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If the shape did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
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</description>
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</description>
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</method>
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</method>
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<method name="intersect_point">
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<method name="intersect_point">
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</argument>
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</argument>
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<description>
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<description>
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Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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shape: Shape index within the object the point is in.
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[code]collider[/code]: The colliding object.
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metadata: Metadata of the shape the point is in. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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[code]collider_id[/code]: The colliding object's ID.
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collider_id: Id of the object the point is in.
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[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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collider: Object the point is inside of.
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[code]rid[/code]: The intersecting object's [RID].
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rid: [RID] of the object the point is in.
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[code]shape[/code]: The shape index of the colliding shape.
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Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
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Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
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</description>
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</description>
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</method>
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</method>
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</argument>
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</argument>
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<description>
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<description>
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Intersect a ray in a given space. The returned object is a dictionary with the following fields:
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Intersect a ray in a given space. The returned object is a dictionary with the following fields:
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position: Place where ray is stopped.
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[code]collider[/code]: The colliding object.
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normal: Normal of the object at the point where the ray was stopped.
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[code]collider_id[/code]: The colliding object's ID.
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shape: Shape index within the object against which the ray was stopped.
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[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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metadata: Metadata of the shape against which the ray was stopped. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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[code]normal[/code]: The object's surface normal at the intersection point.
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collider_id: Id of the object against which the ray was stopped.
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[code]position[/code]: The intersection point.
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collider: Object against which the ray was stopped.
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[code]rid[/code]: The intersecting object's [RID].
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rid: [RID] of the object against which the ray was stopped.
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[code]shape[/code]: The shape index of the colliding shape.
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If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
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If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
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Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
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Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
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</description>
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</description>
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</method>
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</method>
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<argument index="1" name="max_results" type="int" default="32">
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<argument index="1" name="max_results" type="int" default="32">
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</argument>
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</argument>
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<description>
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<description>
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Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
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Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. Note that this method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
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shape: Shape index within the object the shape intersected.
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[code]collider[/code]: The colliding object.
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metadata: Metadata of the shape intersected by the shape given through the [Physics2DShapeQueryParameters]. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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[code]collider_id[/code]: The colliding object's ID.
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collider_id: Id of the object the shape intersected.
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[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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collider: Object the shape intersected.
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[code]rid[/code]: The intersecting object's [RID].
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rid: [RID] of the object the shape intersected.
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[code]shape[/code]: The shape index of the colliding shape.
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The number of intersections can be limited with the second parameter, to reduce the processing time.
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The number of intersections can be limited with the second parameter, to reduce the processing time.
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</description>
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</description>
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</method>
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</method>
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