[MP] Partially revert cache cleanup, track paths as fallback

Cleaning up remote NodePath cache is not trivial since the visibility
API allows for certain nodes to be despawned (and re-spawned) on some
peers while being retained in the authority.

This means that from the server point of view, the node has not changed,
and the path simplification protocol won't be run again after
respawning.

While we can track this information for synchronizers via the
replication API, we can't easily track this information for potential
child nodes that use RPCs (I'm convinced it is doable, but we need to
track the whole dependency tree which would require some more complex
refactoring).

This commit partially reverts some of the cache cleanup logic to always
retain remote IDs, and adds a NodePath lookup fallback when the ObjectID
is invalid.
This commit is contained in:
Fabio Alessandrelli 2024-07-30 13:21:36 +02:00
parent 0e9caa2d9c
commit 90d5d26026
2 changed files with 33 additions and 10 deletions

View File

@ -54,11 +54,14 @@ void SceneCacheInterface::_remove_node_cache(ObjectID p_oid) {
if (nc->cache_id) { if (nc->cache_id) {
assigned_ids.erase(nc->cache_id); assigned_ids.erase(nc->cache_id);
} }
#if 0
// TODO: Find a way to cleanup recv_nodes without breaking visibility and RPCs interactions.
for (KeyValue<int, int> &E : nc->recv_ids) { for (KeyValue<int, int> &E : nc->recv_ids) {
PeerInfo *pinfo = peers_info.getptr(E.key); PeerInfo *pinfo = peers_info.getptr(E.key);
ERR_CONTINUE(!pinfo); ERR_CONTINUE(!pinfo);
pinfo->recv_nodes.erase(E.value); pinfo->recv_nodes.erase(E.value);
} }
#endif
for (KeyValue<int, bool> &E : nc->confirmed_peers) { for (KeyValue<int, bool> &E : nc->confirmed_peers) {
PeerInfo *pinfo = peers_info.getptr(E.key); PeerInfo *pinfo = peers_info.getptr(E.key);
ERR_CONTINUE(!pinfo); ERR_CONTINUE(!pinfo);
@ -73,9 +76,12 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
} else { } else {
PeerInfo *pinfo = peers_info.getptr(p_id); PeerInfo *pinfo = peers_info.getptr(p_id);
ERR_FAIL_NULL(pinfo); // Bug. ERR_FAIL_NULL(pinfo); // Bug.
for (KeyValue<int, ObjectID> E : pinfo->recv_nodes) { for (KeyValue<int, RecvNode> E : pinfo->recv_nodes) {
NodeCache *nc = nodes_cache.getptr(E.value); NodeCache *nc = nodes_cache.getptr(E.value.oid);
ERR_CONTINUE(!nc); if (!nc) {
// Node might have already been deleted locally.
continue;
}
nc->recv_ids.erase(p_id); nc->recv_ids.erase(p_id);
} }
for (const ObjectID &oid : pinfo->sent_nodes) { for (const ObjectID &oid : pinfo->sent_nodes) {
@ -115,7 +121,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
} }
peers_info[p_from].recv_nodes.insert(id, node->get_instance_id()); peers_info[p_from].recv_nodes.insert(id, RecvNode(node->get_instance_id(), path));
NodeCache &cache = _track(node); NodeCache &cache = _track(node);
cache.recv_ids.insert(p_from, id); cache.recv_ids.insert(p_from, id);
@ -269,14 +275,21 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
} }
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_NULL_V(root_node, nullptr);
PeerInfo *pinfo = peers_info.getptr(p_from); PeerInfo *pinfo = peers_info.getptr(p_from);
ERR_FAIL_NULL_V(pinfo, nullptr); ERR_FAIL_NULL_V(pinfo, nullptr);
const ObjectID *oid = pinfo->recv_nodes.getptr(p_cache_id); RecvNode *recv_node = pinfo->recv_nodes.getptr(p_cache_id);
ERR_FAIL_NULL_V_MSG(oid, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); ERR_FAIL_NULL_V_MSG(recv_node, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid)); Node *node = Object::cast_to<Node>(ObjectDB::get_instance(recv_node->oid));
if (!node) {
// Fallback to path lookup.
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_NULL_V(root_node, nullptr);
node = root_node->get_node(recv_node->path);
if (node) {
recv_node->oid = node->get_instance_id();
}
}
ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id)); ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id));
return node; return node;
} }

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@ -49,8 +49,18 @@ private:
HashMap<int, bool> confirmed_peers; // peer id, confirmed HashMap<int, bool> confirmed_peers; // peer id, confirmed
}; };
struct RecvNode {
ObjectID oid;
NodePath path;
RecvNode(const ObjectID &p_oid, const NodePath &p_path) {
oid = p_oid;
path = p_path;
}
};
struct PeerInfo { struct PeerInfo {
HashMap<int, ObjectID> recv_nodes; // remote cache id, ObjectID HashMap<int, RecvNode> recv_nodes; // remote cache id, (ObjectID, NodePath)
HashSet<ObjectID> sent_nodes; HashSet<ObjectID> sent_nodes;
}; };