Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.

Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
This commit is contained in:
Hinsbart 2016-04-22 21:44:56 +02:00
parent 7d89a8b748
commit 9201b5a27c
1 changed files with 4 additions and 2 deletions

View File

@ -438,8 +438,9 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
case InputEvent::JOYSTICK_MOTION: { case InputEvent::JOYSTICK_MOTION: {
ie.joy_motion.axis=decode_uint32(&buf[12]); ie.joy_motion.axis=decode_uint32(&buf[12]);
ie.joy_motion.axis_value=decode_float(&buf[16]);
if (r_len) if (r_len)
(*r_len)+=4; (*r_len)+=8;
} break; } break;
} }
@ -1154,8 +1155,9 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
int axis = ie.joy_motion.axis; int axis = ie.joy_motion.axis;
encode_uint32(axis,&buf[llen]); encode_uint32(axis,&buf[llen]);
encode_float(ie.joy_motion.axis_value, &buf[llen+4]);
} }
llen+=4; llen+=8;
} break; } break;
} }