Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+)
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@ -438,8 +438,9 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
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case InputEvent::JOYSTICK_MOTION: {
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case InputEvent::JOYSTICK_MOTION: {
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ie.joy_motion.axis=decode_uint32(&buf[12]);
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ie.joy_motion.axis=decode_uint32(&buf[12]);
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ie.joy_motion.axis_value=decode_float(&buf[16]);
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if (r_len)
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if (r_len)
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(*r_len)+=4;
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(*r_len)+=8;
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} break;
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} break;
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}
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}
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@ -1154,8 +1155,9 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
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int axis = ie.joy_motion.axis;
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int axis = ie.joy_motion.axis;
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encode_uint32(axis,&buf[llen]);
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encode_uint32(axis,&buf[llen]);
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encode_float(ie.joy_motion.axis_value, &buf[llen+4]);
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}
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}
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llen+=4;
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llen+=8;
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} break;
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} break;
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}
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}
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