Fix tilemap tiles on horizontal/vertical flips
(cherry picked from commit 3f5413693c
)
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@ -814,7 +814,6 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
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r.size = node->get_tileset()->autotile_get_size(p_cell);
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r.position += (r.size + Vector2(spacing, spacing)) * offset;
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}
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Size2 sc = p_xform.get_scale();
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Size2 cell_size = node->get_cell_size();
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bool centered_texture = node->is_centered_textures_enabled();
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bool compatibility_mode_enabled = node->is_compatibility_mode_enabled();
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@ -848,12 +847,12 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
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}
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if (p_flip_h) {
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sc.x *= -1.0;
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rect.size.x *= -1.0;
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tile_ofs.x *= -1.0;
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}
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if (p_flip_v) {
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sc.y *= -1.0;
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rect.size.y *= -1.0;
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tile_ofs.y *= -1.0;
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}
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