TileMap: Respect self_modulate property
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
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@ -458,6 +458,9 @@ void TileMap::_update_dirty_quadrants() {
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Color modulate = tile_set->tile_get_modulate(c.id);
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Color modulate = tile_set->tile_get_modulate(c.id);
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Color self_modulate = get_self_modulate();
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modulate = Color(modulate.r*self_modulate.r, modulate.g*self_modulate.g,
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modulate.b*self_modulate.b, modulate.a*self_modulate.a);
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if (r==Rect2()) {
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if (r==Rect2()) {
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tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
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tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
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} else {
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} else {
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