Fix indentation issues in last commits

Ping @reduz.

(cherry picked from commit 0729c852b4)
This commit is contained in:
Rémi Verschelde 2016-06-07 07:39:40 +02:00
parent cb94271e9f
commit 9791d2ef6d
2 changed files with 26 additions and 28 deletions

View File

@ -460,9 +460,9 @@ void CanvasItem::_enter_canvas() {
while(n) {
canvas_layer = n->cast_to<CanvasLayer>();
if (canvas_layer) {
break;
canvas_layer = n->cast_to<CanvasLayer>();
if (canvas_layer) {
break;
}
n=n->get_parent();
}
@ -471,7 +471,7 @@ void CanvasItem::_enter_canvas() {
if (canvas_layer)
canvas=canvas_layer->get_world_2d()->get_canvas();
else
canvas=get_viewport()->find_world_2d()->get_canvas();
canvas=get_viewport()->find_world_2d()->get_canvas();
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
@ -482,9 +482,8 @@ void CanvasItem::_enter_canvas() {
} else {
CanvasItem *parent = get_parent_item();
canvas_layer=parent->canvas_layer;
canvas_layer=parent->canvas_layer;
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
parent->_queue_sort_children();
}
@ -1173,7 +1172,7 @@ Matrix32 CanvasItem::get_viewport_transform() const {
return canvas_layer->get_transform();
}
} else {
} else {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
}

View File

@ -1481,30 +1481,29 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
// _block();
CanvasItem *ci=p_control;
while(ci) {
CanvasItem *ci=p_control;
while(ci) {
Control *control = ci->cast_to<Control>();
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
if (!control->is_inside_tree() || control->is_set_as_toplevel()) {
break;
}
if (gui.key_event_accepted)
break;
if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
break;
}
Control *control = ci->cast_to<Control>();
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
break;
}
if (ci->is_set_as_toplevel())
break;
if (ci->is_set_as_toplevel())
break;
ci=ci->get_parent_item();
ci=ci->get_parent_item();
}
//_unblock();