Change low processor usage mode to cap to 60 FPS rather than 40 FPS

This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.

(cherry picked from commit cc5a020afe)
This commit is contained in:
Calinou 2016-05-22 23:51:38 +02:00 committed by Rémi Verschelde
parent 803438d448
commit 9b03b9e989
1 changed files with 1 additions and 1 deletions

View File

@ -1615,7 +1615,7 @@ bool Main::iteration() {
} }
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw()) if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
OS::get_singleton()->delay_usec(25000); //apply some delay to force idle time OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
else { else {
uint32_t frame_delay = OS::get_singleton()->get_frame_delay(); uint32_t frame_delay = OS::get_singleton()->get_frame_delay();
if (frame_delay) if (frame_delay)