Add code example to ArrayMesh class docs
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<brief_description>
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</brief_description>
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<description>
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The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
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[codeblock]
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var vertices = PoolVector3Array()
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vertices.push_back(Vector3(0,1,0))
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vertices.push_back(Vector3(1,0,0))
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vertices.push_back(Vector3(0,0,1))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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var arrays = []
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arrays.resize(ArrayMesh.ARRAY_MAX)
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arrays[ArrayMesh.ARRAY_VERTEX] = vertices
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# Create the Mesh.
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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var m = MeshInstance.new()
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m.mesh = arr_mesh
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[/codeblock]
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The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.
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</description>
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<tutorials>
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</tutorials>
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