Merge pull request #68574 from clayjohn/RD-shadow-time
Properly set TIME shader uniform when rendering shadows
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9e97bc5857
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@ -2311,6 +2311,8 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
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scene_data.lod_distance_multiplier = p_lod_distance_multiplier;
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scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
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scene_data.opaque_prepass_threshold = 0.1f;
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scene_data.time = time;
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scene_data.time_step = time_step;
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RenderDataRD render_data;
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render_data.scene_data = &scene_data;
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@ -1269,6 +1269,8 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
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scene_data.lod_distance_multiplier = p_lod_distance_multiplier;
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scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
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scene_data.opaque_prepass_threshold = 0.1;
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scene_data.time = time;
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scene_data.time_step = time_step;
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RenderDataRD render_data;
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render_data.scene_data = &scene_data;
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