Merge pull request #92171 from KoBeWi/gridder_grid
Fix tile polygon grid not covering whole tile
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commit
9e9fb165bc
@ -144,7 +144,8 @@ void GenericTilePolygonEditor::_base_control_draw() {
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}
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// Draw tile-related things.
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Size2 tile_size = tile_set->get_tile_size();
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const Size2 base_tile_size = tile_set->get_tile_size();
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const Size2 tile_size = background_region.size;
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Transform2D xform;
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xform.set_origin(base_control->get_size() / 2 + panning);
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@ -170,12 +171,16 @@ void GenericTilePolygonEditor::_base_control_draw() {
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// Draw grid.
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if (current_snap_option == SNAP_GRID) {
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Vector2 spacing = tile_size / snap_subdivision->get_value();
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Vector2 spacing = base_tile_size / snap_subdivision->get_value();
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Vector2 offset = -tile_size / 2;
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int w = snap_subdivision->get_value() * (tile_size / base_tile_size).x;
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int h = snap_subdivision->get_value() * (tile_size / base_tile_size).y;
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for (int i = 1; i < snap_subdivision->get_value(); i++) {
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base_control->draw_line(Vector2(spacing.x * i, 0) + offset, Vector2(spacing.x * i, tile_size.y) + offset, Color(1, 1, 1, 0.33));
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base_control->draw_line(Vector2(0, spacing.y * i) + offset, Vector2(tile_size.x, spacing.y * i) + offset, Color(1, 1, 1, 0.33));
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for (int y = 1; y < h; y++) {
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for (int x = 1; x < w; x++) {
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base_control->draw_line(Vector2(spacing.x * x, 0) + offset, Vector2(spacing.x * x, tile_size.y) + offset, Color(1, 1, 1, 0.33));
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base_control->draw_line(Vector2(0, spacing.y * y) + offset, Vector2(tile_size.x, spacing.y * y) + offset, Color(1, 1, 1, 0.33));
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}
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}
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}
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