Merge pull request #92164 from DarioSamo/force_update_skeleton
Replace List with LocalVector on Skeleton3D's bone transform update.
This commit is contained in:
commit
d7a5f9d67c
|
@ -847,12 +847,13 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
|
|||
ERR_FAIL_INDEX(p_bone_idx, bone_size);
|
||||
|
||||
Bone *bonesptr = bones.ptrw();
|
||||
List<int> bones_to_process = List<int>();
|
||||
thread_local LocalVector<int> bones_to_process;
|
||||
bones_to_process.clear();
|
||||
bones_to_process.push_back(p_bone_idx);
|
||||
|
||||
while (bones_to_process.size() > 0) {
|
||||
int current_bone_idx = bones_to_process.front()->get();
|
||||
bones_to_process.erase(current_bone_idx);
|
||||
uint32_t index = 0;
|
||||
while (index < bones_to_process.size()) {
|
||||
int current_bone_idx = bones_to_process[index];
|
||||
|
||||
Bone &b = bonesptr[current_bone_idx];
|
||||
bool bone_enabled = b.enabled && !show_rest_only;
|
||||
|
@ -905,6 +906,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
|
|||
for (int i = 0; i < child_bone_size; i++) {
|
||||
bones_to_process.push_back(b.child_bones[i]);
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue