Fix thread checking to queue instances for deletion

This commit is contained in:
Ignacio Etcheverry 2017-11-01 01:51:12 +01:00
parent 06ea441564
commit a018cbaee1
2 changed files with 7 additions and 3 deletions

View File

@ -705,7 +705,7 @@ bool _GodotSharp::is_domain_loaded() {
void _GodotSharp::queue_dispose(Object *p_object) {
if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
_dispose_object(p_object);
} else {
#ifndef NO_THREADS
@ -722,7 +722,7 @@ void _GodotSharp::queue_dispose(Object *p_object) {
void _GodotSharp::queue_dispose(NodePath *p_node_path) {
if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
memdelete(p_node_path);
} else {
#ifndef NO_THREADS
@ -739,7 +739,7 @@ void _GodotSharp::queue_dispose(NodePath *p_node_path) {
void _GodotSharp::queue_dispose(RID *p_rid) {
if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
memdelete(p_rid);
} else {
#ifndef NO_THREADS

View File

@ -149,6 +149,10 @@ void attach_current_thread();
void detach_current_thread();
MonoThread *get_current_thread();
_FORCE_INLINE_ bool is_main_thread() {
return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
}
GDMonoClass *get_object_class(MonoObject *p_object);
GDMonoClass *type_get_proxy_class(const StringName &p_type);
GDMonoClass *get_class_native_base(GDMonoClass *p_class);