fix to avoid video texture scaling
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@ -921,7 +921,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
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texture->alloc_height = texture->height;
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};
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if (shrink_textures_x2) {
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if (!(p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && shrink_textures_x2) {
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texture->alloc_height = MAX(1,texture->alloc_height/2);
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texture->alloc_width = MAX(1,texture->alloc_width/2);
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}
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