Fix: AnimationMixer Example Code
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@ -182,10 +182,10 @@
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func _process(delta):
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if Input.is_action_just_pressed("animate"):
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state_machine.travel("Animate")
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var current_root_motion_rotation_accumulator: Quaternion = animation_tree.get_root_motion_Quaternion_accumulator()
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var current_root_motion_rotation_accumulator: Quaternion = animation_tree.get_root_motion_rotation_accumulator()
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var difference: Quaternion = prev_root_motion_rotation_accumulator.inverse() * current_root_motion_rotation_accumulator
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prev_root_motion_rotation_accumulator = current_root_motion_rotation_accumulator
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transform.basis *= difference
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transform.basis *= Basis(difference)
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[/gdscript]
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[/codeblocks]
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However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
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