Expose `randfn` to global scope

This commit is contained in:
Yuri Roubinsky 2021-06-21 12:58:31 +03:00
parent 3c04522ece
commit a74acca858
9 changed files with 108 additions and 56 deletions

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@ -53,6 +53,10 @@ uint32_t Math::rand() {
return default_rand.rand();
}
double Math::randfn(double mean, double deviation) {
return default_rand.randfn(mean, deviation);
}
int Math::step_decimals(double p_step) {
static const int maxn = 10;
static const double sd[maxn] = {

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@ -318,6 +318,7 @@ public:
static uint32_t rand();
static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_32BIT_MAX; }
static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_32BIT_MAX; }
static double randfn(double mean, double deviation);
static double random(double from, double to);
static float random(float from, float to);

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@ -403,6 +403,10 @@ struct VariantUtilityFunctions {
return Math::randf();
}
static inline double randfn(double mean, double deviation) {
return Math::randfn(mean, deviation);
}
static inline int64_t randi_range(int64_t from, int64_t to) {
return Math::random((int32_t)from, (int32_t)to);
}
@ -1239,6 +1243,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(randf, sarray(), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(randi_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(randf_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(randfn, sarray("mean", "deviation"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBIND(seed, sarray("base"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(rand_from_seed, sarray("seed"), Variant::UTILITY_FUNC_TYPE_RANDOM);

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@ -723,6 +723,14 @@
[/codeblock]
</description>
</method>
<method name="randfn">
<return type="float" />
<argument index="0" name="mean" type="float" />
<argument index="1" name="deviation" type="float" />
<description>
Returns a normally-distributed pseudo-random floating point value using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution.
</description>
</method>
<method name="randi">
<return type="int" />
<description>

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@ -322,6 +322,16 @@ namespace Godot
return godot_icall_GD_randf();
}
/// <summary>
/// Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified <c>mean</c> and a standard <c>deviation</c>.
/// This is also called Gaussian distribution.
/// </summary>
/// <returns>A random normally-distributed <see langword="float"/> number.</returns>
public static double Randfn(double mean, double deviation)
{
return godot_icall_GD_randfn(mean, deviation);
}
/// <summary>
/// Returns a random unsigned 32-bit integer.
/// Use remainder to obtain a random value in the interval <c>[0, N - 1]</c> (where N is smaller than 2^32).
@ -564,19 +574,22 @@ namespace Godot
internal static extern void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float godot_icall_GD_randf();
internal static extern void godot_icall_GD_randomize();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern uint godot_icall_GD_randi();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_GD_randomize();
internal static extern float godot_icall_GD_randf();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int godot_icall_GD_randi_range(int from, int to);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern double godot_icall_GD_randf_range(double from, double to);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int godot_icall_GD_randi_range(int from, int to);
internal static extern double godot_icall_GD_randfn(double mean, double deviation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);

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@ -182,24 +182,28 @@ void godot_icall_GD_printt(MonoArray *p_what) {
print_line(str);
}
float godot_icall_GD_randf() {
return Math::randf();
void godot_icall_GD_randomize() {
Math::randomize();
}
uint32_t godot_icall_GD_randi() {
return Math::rand();
}
void godot_icall_GD_randomize() {
Math::randomize();
float godot_icall_GD_randf() {
return Math::randf();
}
int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
return Math::random(from, to);
}
double godot_icall_GD_randf_range(double from, double to) {
return Math::random(from, to);
}
int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
return Math::random(from, to);
double godot_icall_GD_randfn(double mean, double deviation) {
return Math::randfn(mean, deviation);
}
uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
@ -300,11 +304,12 @@ void godot_register_gd_icalls() {
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randfn", godot_icall_GD_randfn);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str);

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@ -112,104 +112,107 @@
<constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
<constant name="MATH_RANDF_RANGE" value="33" enum="BuiltinFunc">
Return a random floating-point value between the two inputs.
</constant>
<constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">
<constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc">
Return a random 32-bit integer value between the two inputs.
</constant>
<constant name="MATH_SEED" value="35" enum="BuiltinFunc">
<constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
Return a random floating-point value between the two inputs.
</constant>
<constant name="MATH_RANDFN" value="35" enum="BuiltinFunc">
Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.
</constant>
<constant name="MATH_SEED" value="36" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
<constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
<constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
Return a random value from the given seed, along with the new seed.
</constant>
<constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
<constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
<constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
<constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
<constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
<constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
<constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
<constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
<constant name="MATH_WRAP" value="41" enum="BuiltinFunc">
<constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
</constant>
<constant name="MATH_WRAPF" value="42" enum="BuiltinFunc">
<constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
</constant>
<constant name="MATH_PINGPONG" value="43" enum="BuiltinFunc">
<constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc">
Return the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
</constant>
<constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
<constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
<constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
<constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
<constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
<constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
<constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="49" enum="BuiltinFunc">
<constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
Convert between types.
</constant>
<constant name="TYPE_OF" value="50" enum="BuiltinFunc">
<constant name="TYPE_OF" value="51" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="51" enum="BuiltinFunc">
<constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="52" enum="BuiltinFunc">
<constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="53" enum="BuiltinFunc">
<constant name="TEXT_STR" value="54" enum="BuiltinFunc">
Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="54" enum="BuiltinFunc">
<constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="55" enum="BuiltinFunc">
<constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="56" enum="BuiltinFunc">
<constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
<constant name="TEXT_PRINT_VERBOSE" value="57" enum="BuiltinFunc">
<constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc">
</constant>
<constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
<constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
<constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
<constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
<constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
<constant name="MATH_SMOOTHSTEP" value="62" enum="BuiltinFunc">
<constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
<constant name="MATH_POSMOD" value="63" enum="BuiltinFunc">
<constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
</constant>
<constant name="MATH_LERP_ANGLE" value="64" enum="BuiltinFunc">
<constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
</constant>
<constant name="TEXT_ORD" value="65" enum="BuiltinFunc">
<constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
</constant>
<constant name="FUNC_MAX" value="66" enum="BuiltinFunc">
<constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>

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@ -71,8 +71,9 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"randomize",
"randi",
"randf",
"randf_range",
"randi_range",
"randf_range",
"randfn",
"seed",
"rand_seed",
"deg2rad",
@ -195,8 +196,9 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_POW:
case MATH_EASE:
case MATH_SNAPPED:
case MATH_RANDF_RANGE:
case MATH_RANDI_RANGE:
case MATH_RANDF_RANGE:
case MATH_RANDFN:
case LOGIC_MAX:
case LOGIC_MIN:
case TYPE_CONVERT:
@ -353,6 +355,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_RANDI:
case MATH_RANDF: {
} break;
case MATH_RANDI_RANGE: {
if (p_idx == 0) {
return PropertyInfo(Variant::INT, "from");
} else {
return PropertyInfo(Variant::INT, "to");
}
} break;
case MATH_RANDF_RANGE: {
if (p_idx == 0) {
return PropertyInfo(Variant::FLOAT, "from");
@ -360,11 +369,11 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::FLOAT, "to");
}
} break;
case MATH_RANDI_RANGE: {
case MATH_RANDFN: {
if (p_idx == 0) {
return PropertyInfo(Variant::INT, "from");
return PropertyInfo(Variant::FLOAT, "mean");
} else {
return PropertyInfo(Variant::INT, "to");
return PropertyInfo(Variant::FLOAT, "deviation");
}
} break;
case MATH_SEED:
@ -527,6 +536,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
t = Variant::INT;
} break;
case MATH_RANDF:
case MATH_RANDFN:
case MATH_RANDF_RANGE: {
t = Variant::FLOAT;
} break;
@ -1211,8 +1221,9 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
BIND_ENUM_CONSTANT(MATH_RANDI);
BIND_ENUM_CONSTANT(MATH_RANDF);
BIND_ENUM_CONSTANT(MATH_RANDF_RANGE);
BIND_ENUM_CONSTANT(MATH_RANDI_RANGE);
BIND_ENUM_CONSTANT(MATH_RANDF_RANGE);
BIND_ENUM_CONSTANT(MATH_RANDFN);
BIND_ENUM_CONSTANT(MATH_SEED);
BIND_ENUM_CONSTANT(MATH_RANDSEED);
BIND_ENUM_CONSTANT(MATH_DEG2RAD);
@ -1301,8 +1312,9 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randfn", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDFN>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>);

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@ -71,8 +71,9 @@ public:
MATH_RANDOMIZE,
MATH_RANDI,
MATH_RANDF,
MATH_RANDF_RANGE,
MATH_RANDI_RANGE,
MATH_RANDF_RANGE,
MATH_RANDFN,
MATH_SEED,
MATH_RANDSEED,
MATH_DEG2RAD,