Default PanoramaSkyMaterial texture to black instead of white
This prevents blinding the user while the user is still setting up the panorama sky texture.
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@ -371,8 +371,11 @@ void PanoramaSkyMaterial::_update_shader() {
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// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
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RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
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// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial.
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shader_type sky;
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uniform sampler2D source_panorama : %s, hint_albedo;
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uniform sampler2D source_panorama : %s, hint_black_albedo;
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void sky() {
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COLOR = texture(source_panorama, SKY_COORDS).rgb;
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}
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