Mention 32-bit integer limit in the PoolIntArray documentation

(cherry picked from commit cb3676726b)
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Hugo Locurcio 2019-08-01 22:13:59 +02:00 committed by Rémi Verschelde
parent 15be90bbf3
commit ac09460cd1
2 changed files with 4 additions and 2 deletions

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A pooled [Array] of integers ([int]). A pooled [Array] of integers ([int]).
</brief_description> </brief_description>
<description> <description>
An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory.
[b]Note:[/b] This type is passed by value and not by reference.
[b]Note:[/b] This type is limited to signed 32-bit integers, which means it can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. [code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap around. In comparison, [int] uses signed 64-bit integers which can hold much larger values.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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Vector used for 2D math. Vector used for 2D math.
</brief_description> </brief_description>
<description> <description>
2-element structure that can be used to represent positions in 2d space or any other pair of numeric values. 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
</description> </description>
<tutorials> <tutorials>
<link>https://docs.godotengine.org/en/3.1/tutorials/math/index.html</link> <link>https://docs.godotengine.org/en/3.1/tutorials/math/index.html</link>