Mention 32-bit integer limit in the PoolIntArray documentation
(cherry picked from commit cb3676726b
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A pooled [Array] of integers ([int]).
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A pooled [Array] of integers ([int]).
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</brief_description>
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</brief_description>
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<description>
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<description>
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An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
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An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory.
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[b]Note:[/b] This type is passed by value and not by reference.
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[b]Note:[/b] This type is limited to signed 32-bit integers, which means it can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. [code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap around. In comparison, [int] uses signed 64-bit integers which can hold much larger values.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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Vector used for 2D math.
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Vector used for 2D math.
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</brief_description>
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</brief_description>
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<description>
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<description>
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2-element structure that can be used to represent positions in 2d space or any other pair of numeric values.
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2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.1/tutorials/math/index.html</link>
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<link>https://docs.godotengine.org/en/3.1/tutorials/math/index.html</link>
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