[Net] Silence ENetMultiplayerPeer close_connection.
Used to print an error when it was not active, now it just returns
immediately as per the documentation.
(cherry picked from commit 25f33999af
)
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@ -454,8 +454,9 @@ bool NetworkedMultiplayerENet::is_server() const {
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}
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void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
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ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
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if (!active) {
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return;
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}
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_pop_current_packet();
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