Add Behaviour of SceneTree pausing to the doc
(cherry picked from commit 353af122b8
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@ -271,6 +271,10 @@
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</member>
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</member>
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<member name="paused" type="bool" setter="set_pause" getter="is_paused">
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<member name="paused" type="bool" setter="set_pause" getter="is_paused">
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If [code]true[/code] the SceneTree is paused.
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If [code]true[/code] the SceneTree is paused.
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Doing so will have the following behavior:
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* 2D and 3D physics will be stopped.
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* _process and _physics_process will not be called anymore in nodes.
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* _input and _input_event will not be called anymore either.
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</member>
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</member>
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<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
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<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
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If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections.
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If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections.
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