Fixed the order of events called by _input, closes #4384

This commit is contained in:
Juan Linietsky 2016-06-20 19:09:14 -03:00
parent 6872139300
commit ad8d4a6b26
1 changed files with 1 additions and 1 deletions

View File

@ -2369,8 +2369,8 @@ void Viewport::input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(input_group,"_input",p_event);
_gui_input_event(p_event); _gui_input_event(p_event);
get_tree()->_call_input_pause(input_group,"_input",p_event);
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
} }