Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
This commit is contained in:
parent
5ffd818fb1
commit
add0105c4e
|
@ -142,6 +142,15 @@ ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const {
|
|||
return shader[p_type].error;
|
||||
}
|
||||
|
||||
int ShaderGraph::node_count(ShaderType p_which, int p_type)
|
||||
{
|
||||
int count=0;
|
||||
for (Map<int,Node>::Element *E=shader[p_which].node_map.front();E;E=E->next())
|
||||
if (E->get().type==p_type)
|
||||
count++;
|
||||
return count;
|
||||
}
|
||||
|
||||
void ShaderGraph::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_update_shader"),&ShaderGraph::_update_shader);
|
||||
|
|
|
@ -365,6 +365,8 @@ public:
|
|||
|
||||
GraphError get_graph_error(ShaderType p_type) const;
|
||||
|
||||
int node_count(ShaderType p_which, int p_type);
|
||||
|
||||
static int get_type_input_count(NodeType p_type);
|
||||
static int get_type_output_count(NodeType p_type);
|
||||
static SlotType get_type_input_type(NodeType p_type,int p_idx);
|
||||
|
|
|
@ -2162,6 +2162,9 @@ void ShaderGraphView::_notification(int p_what) {
|
|||
|
||||
void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
|
||||
|
||||
if ((p_type==ShaderGraph::NODE_INPUT||p_type==ShaderGraph::NODE_INPUT) && graph->node_count(type, p_type)>0)
|
||||
return;
|
||||
|
||||
List<int> existing;
|
||||
graph->get_node_list(type,&existing);
|
||||
existing.sort();
|
||||
|
|
Loading…
Reference in New Issue