Add QuickLoad option to resource picker.

When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.

(cherry picked from commit 470b94fe22)
This commit is contained in:
Ryan Roden-Corrent 2020-03-22 09:31:46 -04:00 committed by Rémi Verschelde
parent 68b8cf75ea
commit ae38c672f1
No known key found for this signature in database
GPG Key ID: C3336907360768E1
2 changed files with 24 additions and 1 deletions

View File

@ -137,6 +137,10 @@ void EditorResourcePicker::_file_selected(const String &p_path) {
_update_resource();
}
void EditorResourcePicker::_file_quick_selected() {
_file_selected(quick_open->get_selected());
}
void EditorResourcePicker::_update_menu() {
_update_menu_items();
@ -154,7 +158,10 @@ void EditorResourcePicker::_update_menu_items() {
// Add options for creating specific subtypes of the base resource type.
set_create_options(edit_menu);
// Add an option to load a resource from a file.
// Add an option to load a resource from a file using the QuickOpen dialog.
edit_menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
// Add an option to load a resource from a file using the regular file dialog.
edit_menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Load"), OBJ_MENU_LOAD);
// Add options for changing existing value of the resource.
@ -247,6 +254,17 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
file_dialog->popup_centered_ratio();
} break;
case OBJ_MENU_QUICKLOAD: {
if (!quick_open) {
quick_open = memnew(EditorQuickOpen);
add_child(quick_open);
quick_open->connect("quick_open", this, "_file_quick_selected");
}
quick_open->popup_dialog(base_type);
quick_open->set_title(TTR("Resource"));
} break;
case OBJ_MENU_EDIT: {
if (edited_resource.is_valid()) {
emit_signal("resource_selected", edited_resource);
@ -644,6 +662,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
void EditorResourcePicker::_bind_methods() {
// Internal binds.
ClassDB::bind_method(D_METHOD("_file_selected"), &EditorResourcePicker::_file_selected);
ClassDB::bind_method(D_METHOD("_file_quick_selected"), &EditorResourcePicker::_file_quick_selected);
ClassDB::bind_method(D_METHOD("_resource_selected"), &EditorResourcePicker::_resource_selected);
ClassDB::bind_method(D_METHOD("_button_draw"), &EditorResourcePicker::_button_draw);
ClassDB::bind_method(D_METHOD("_button_input"), &EditorResourcePicker::_button_input);

View File

@ -32,6 +32,7 @@
#define EDITOR_RESOURCE_PICKER_H
#include "editor_file_dialog.h"
#include "quick_open.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
@ -54,9 +55,11 @@ class EditorResourcePicker : public HBoxContainer {
TextureRect *preview_rect;
Button *edit_button;
EditorFileDialog *file_dialog = nullptr;
EditorQuickOpen *quick_open = nullptr;
enum MenuOption {
OBJ_MENU_LOAD,
OBJ_MENU_QUICKLOAD,
OBJ_MENU_EDIT,
OBJ_MENU_CLEAR,
OBJ_MENU_MAKE_UNIQUE,
@ -75,6 +78,7 @@ class EditorResourcePicker : public HBoxContainer {
void _update_resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _file_quick_selected();
void _file_selected(const String &p_path);
void _update_menu();