2to3 exporter: Fix NodePath prop remaps in .scn

The previous fix from 13d1df2e4b was applied when writing the NodePath
as text for .tscn/.tres, and thus not used for .scn. So we move the
conversion earlier, while processing all tracks.
This commit is contained in:
Rémi Verschelde 2018-03-01 21:55:20 +01:00
parent 1ae4d11c4f
commit b008b17df6

View File

@ -530,15 +530,8 @@ void EditorExportGodot3::_find_files(EditorFileSystemDirectory *p_dir, List<Stri
void EditorExportGodot3::_rename_properties(const String &p_type, List<ExportData::PropertyData> *p_props) { void EditorExportGodot3::_rename_properties(const String &p_type, List<ExportData::PropertyData> *p_props) {
// To fix 2D rotations in the properties of Animation tracks (see below), // We need specific hacks to fix compatibility breakage in the tracks of Animations
// we need to locate stuff like this: bool fix_animation_tracks = (p_type == "Animation");
// tracks/0/path = NodePath("Sprite:transform/rot")
// And then modify the 'values' key of 'tracks/0/keys'.
// This is going to be hacky.
// We'll assume that we get properties in the correct order, so that the path will come before the keys
// Otherwise we'd have to keep a stack of the track keys we found to later compare them to track paths
// that match rotation_deg...
bool fix_animation_rotation = (p_type == "Animation");
String found_track_number = ""; String found_track_number = "";
for (List<ExportData::PropertyData>::Element *E = p_props->front(); E; E = E->next()) { for (List<ExportData::PropertyData>::Element *E = p_props->front(); E; E = E->next()) {
@ -552,14 +545,35 @@ void EditorExportGodot3::_rename_properties(const String &p_type, List<ExportDat
E->get().value = E->get().value.operator real_t() * -1.0; E->get().value = E->get().value.operator real_t() * -1.0;
} }
if (fix_animation_rotation) { // To fix 2D rotations in the properties of Animation tracks (see below),
// we need to locate stuff like this:
// tracks/0/path = NodePath("Sprite:transform/rot")
// And then modify the 'values' key of 'tracks/0/keys'.
// This is going to be hacky.
// We'll assume that we get properties in the correct order, so that the path will come before the keys
// Otherwise we'd have to keep a stack of the track keys we found to later compare them to track paths
// that match rotation_deg...
if (fix_animation_tracks) {
String prop_name = E->get().name; String prop_name = E->get().name;
if (prop_name.begins_with("tracks/") && prop_name.ends_with("/path")) { if (prop_name.begins_with("tracks/") && prop_name.ends_with("/path")) {
String path_value = E->get().value; String path_value = E->get().value;
// Check if it's a rotation and save the track number to fix its assigned values
if (path_value.find("transform/rot") != 1) { if (path_value.find("transform/rot") != 1) {
// We found a track 'path' with a "transform/rot" NodePath, its 'keys' need to be fixed // We found a track 'path' with a "transform/rot" NodePath, its 'keys' need to be fixed
found_track_number = prop_name.substr(prop_name.find("/path") - 1, 1); found_track_number = prop_name.substr(prop_name.find("/path") - 1, 1);
} }
// In animation tracks, NodePaths can refer to properties that need to be renamed
int sep = path_value.find(":");
if (sep != -1) {
String track_nodepath = path_value.substr(0, sep);
String track_prop = path_value.substr(sep + 1, path_value.length());
if (prop_rename_map.has(track_prop)) {
track_prop = prop_rename_map[track_prop];
}
E->get().value = NodePath(track_nodepath + ":" + track_prop);
}
} else if (found_track_number != "" && prop_name.begins_with("tracks/") && prop_name.ends_with("/keys") && prop_name.find(found_track_number) != -1) { } else if (found_track_number != "" && prop_name.begins_with("tracks/") && prop_name.ends_with("/keys") && prop_name.find(found_track_number) != -1) {
// Bingo! We found keys matching the track number we had spotted // Bingo! We found keys matching the track number we had spotted
print_line("Found Animation track with 2D rotations, fixing their sign."); print_line("Found Animation track with 2D rotations, fixing their sign.");
@ -1081,16 +1095,6 @@ Error EditorExportGodot3::_get_property_as_text(const Variant &p_variant, String
case Variant::NODE_PATH: { case Variant::NODE_PATH: {
String str = p_variant; String str = p_variant;
// In animation tracks, NodePaths can refer to properties that need to be renamed
int sep = str.find(":");
if (sep != -1) {
String path = str.substr(0, sep);
String prop = str.substr(sep + 1, str.length());
if (prop_rename_map.has(prop)) {
prop = prop_rename_map[prop];
}
str = path + ":" + prop;
}
str = "NodePath(\"" + str.c_escape() + "\")"; str = "NodePath(\"" + str.c_escape() + "\")";
p_string += (str); p_string += (str);