doc/FileDialog: warn about access limitations in sandboxed apps
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 1ddb0e56ac
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<members>
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<members>
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<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
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<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
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The file system access scope. See enum [code]Access[/code] constants.
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The file system access scope. See enum [code]Access[/code] constants.
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[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
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</member>
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</member>
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<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default=""res://"">
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<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default=""res://"">
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The current working directory of the file dialog.
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The current working directory of the file dialog.
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