Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
(cherry picked from commit 001d89223f
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@ -15,6 +15,12 @@
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Returns the [Navigation] node that the obstacle is using for its navigation system.
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this obstacle on the [NavigationServer].
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</description>
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</method>
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<method name="set_navigation">
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<return type="void" />
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<argument index="0" name="navigation" type="Node" />
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@ -15,6 +15,12 @@
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Returns the [Navigation2D] node that the obstacle is using for its navigation system.
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this obstacle on the [Navigation2DServer].
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</description>
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</method>
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<method name="set_navigation">
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<return type="void" />
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<argument index="0" name="navigation" type="Node" />
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@ -36,8 +36,11 @@
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#include "servers/navigation_2d_server.h"
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void NavigationObstacle2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
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ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
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ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
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ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
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ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
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ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
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@ -136,6 +139,11 @@ String NavigationObstacle2D::get_configuration_warning() const {
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return TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
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}
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if (Object::cast_to<StaticBody2D>(get_parent())) {
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return TTR("The NavigationObstacle2D is intended for constantly moving bodies like KinematicBody2D or RigidBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
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"\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail");
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}
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return String();
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}
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@ -36,6 +36,8 @@
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#include "servers/navigation_server.h"
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void NavigationObstacle::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle::get_rid);
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ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle::set_navigation_node);
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ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle::get_navigation_node);
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ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle::is_radius_estimated);
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@ -140,7 +142,12 @@ Node *NavigationObstacle::get_navigation_node() const {
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String NavigationObstacle::get_configuration_warning() const {
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if (!Object::cast_to<Spatial>(get_parent())) {
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return TTR("The NavigationObstacle only serves to provide collision avoidance to a spatial object.");
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return TTR("The NavigationObstacle only serves to provide collision avoidance to a Spatial inheriting parent object.");
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}
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if (Object::cast_to<StaticBody>(get_parent())) {
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return TTR("The NavigationObstacle is intended for constantly moving bodies like KinematicBody3D or RigidBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
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"\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail");
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}
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return String();
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