Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
H5 canvas polygon fix
This commit is contained in:
commit
b135cdbf05
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@ -23,6 +23,9 @@ tools/editor/editor_icons.cpp
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make.bat
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log.txt
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# Javascript specific
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*.bc
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# Android specific
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platform/android/java/local.properties
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platform/android/java/project.properties
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@ -111,6 +111,7 @@ opts.Add('jpg','JPG Image loader support (yes/no)','yes')
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opts.Add('webp','WEBP Image loader support (yes/no)','yes')
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opts.Add('dds','DDS Texture loader support (yes/no)','yes')
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opts.Add('pvr','PVR (PowerVR) Texture loader support (yes/no)','yes')
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opts.Add('etc1','etc1 Texture compression support (yes/no)','yes')
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opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
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opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no')
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opts.Add('musepack','Musepack Audio (yes/no)','yes')
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@ -311,6 +312,8 @@ if selected_platform in platform_list:
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if (env['colored']=='yes'):
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methods.colored(sys,env)
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if (env['etc1']=='yes'):
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env.Append(CPPFLAGS=['-DETC1_ENABLED'])
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Export('env')
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@ -6,7 +6,8 @@ etc_sources = [
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"etc1/rg_etc1.cpp"
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]
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env.drivers_sources+=etc_sources
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if (env["etc1"] != "no"):
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env.drivers_sources+=etc_sources
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#env.add_source_files(env.drivers_sources, etc_sources)
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@ -24,6 +24,9 @@
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namespace rg_etc1
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{
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inline long labs(long val) {
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return val < 0 ? -val : val;
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}
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inline int intabs(int val) {
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@ -1913,7 +1916,7 @@ done:
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for (uint packed_c = 0; packed_c < limit; packed_c++)
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{
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int v = etc1_decode_value(diff, inten, selector, packed_c);
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uint err = intabs(v - color);
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uint err = labs(v - static_cast<int>(color));
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//printf("err: %d - %u = %u\n",v,color,err);
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if (err < best_error)
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{
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@ -91,6 +91,10 @@
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static RasterizerGLES2* _singleton = NULL;
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#ifdef GLES_NO_CLIENT_ARRAYS
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static float GlobalVertexBuffer[MAX_POLYGON_VERTICES * 8] = {0};
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#endif
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static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
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_FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) {
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@ -8341,20 +8345,22 @@ void RasterizerGLES2::canvas_draw_primitive(const Vector<Point2>& p_points, cons
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void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) {
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bool do_colors=false;
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bool do_colors=false;
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Color m;
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if (p_singlecolor) {
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m = *p_colors;
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m.a*=canvas_opacity;
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_set_color_attrib(m);
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} else if (!p_colors) {
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m = Color(1, 1, 1, canvas_opacity);
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_set_color_attrib(m);
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} else
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do_colors=true;
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if (p_singlecolor) {
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Color m = *p_colors;
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m.a*=canvas_opacity;
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_set_color_attrib(m);
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} else if (!p_colors) {
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_set_color_attrib( Color(1,1,1,canvas_opacity));
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} else
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do_colors=true;
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Texture *texture = _bind_canvas_texture(p_texture);
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Texture *texture = _bind_canvas_texture(p_texture);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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#ifndef GLES_NO_CLIENT_ARRAYS
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(Vector2), p_vertices );
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if (do_colors) {
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@ -8384,11 +8390,78 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
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};
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glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices );
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#endif
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//glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices );
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} else {
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glDrawArrays(GL_TRIANGLES,0,p_vertex_count);
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}
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#else //WebGL specific impl.
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glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
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float *b = GlobalVertexBuffer;
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int ofs = 0;
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if(p_vertex_count > MAX_POLYGON_VERTICES){
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print_line("Too many vertices to render");
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return;
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}
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs );
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for(int i=0;i<p_vertex_count;i++) {
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b[ofs++]=p_vertices[i].x;
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b[ofs++]=p_vertices[i].y;
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}
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if (p_colors && do_colors) {
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glEnableVertexAttribArray(VS::ARRAY_COLOR);
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glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, sizeof(float)*4, ((float*)0)+ofs );
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for(int i=0;i<p_vertex_count;i++) {
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b[ofs++]=p_colors[i].r;
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b[ofs++]=p_colors[i].g;
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b[ofs++]=p_colors[i].b;
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b[ofs++]=p_colors[i].a;
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}
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} else {
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glDisableVertexAttribArray(VS::ARRAY_COLOR);
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}
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if (p_uvs) {
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glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
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glVertexAttribPointer( VS::ARRAY_TEX_UV, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs );
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for(int i=0;i<p_vertex_count;i++) {
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b[ofs++]=p_uvs[i].x;
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b[ofs++]=p_uvs[i].y;
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}
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} else {
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glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
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}
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glBufferSubData(GL_ARRAY_BUFFER,0,ofs*4,&b[0]);
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//bind the indices buffer.
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer);
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static const int _max_draw_poly_indices = 16*1024; // change this size if needed!!!
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ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices);
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static uint16_t _draw_poly_indices[_max_draw_poly_indices];
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for (int i=0; i<p_vertex_count; i++) {
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_draw_poly_indices[i] = p_indices[i];
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//OS::get_singleton()->print("ind: %d ", p_indices[i]);
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};
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//copy the data to GPU.
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, p_vertex_count * sizeof(uint16_t), &_draw_poly_indices[0]);
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//draw the triangles.
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glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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#endif
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_rinfo.ci_draw_commands++;
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};
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@ -10673,10 +10746,21 @@ void RasterizerGLES2::init() {
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glGenBuffers(1,&gui_quad_buffer);
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glBindBuffer(GL_ARRAY_BUFFER,gui_quad_buffer);
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glBufferData(GL_ARRAY_BUFFER,128,NULL,GL_DYNAMIC_DRAW);
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#ifdef GLES_NO_CLIENT_ARRAYS //WebGL specific implementation.
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glBufferData(GL_ARRAY_BUFFER, 8 * MAX_POLYGON_VERTICES,NULL,GL_DYNAMIC_DRAW);
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#else
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glBufferData(GL_ARRAY_BUFFER,128,NULL,GL_DYNAMIC_DRAW);
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#endif
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glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
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#ifdef GLES_NO_CLIENT_ARRAYS //webgl indices buffer
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glGenBuffers(1, &indices_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 16*1024, NULL, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);// unbind
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#endif
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using_canvas_bg=false;
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_update_framebuffer();
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DEBUG_TEST_ERROR("Initializing");
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@ -31,6 +31,8 @@
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#include "servers/visual/rasterizer.h"
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#define MAX_POLYGON_VERTICES 4096 //used for WebGL canvas_draw_polygon call.
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#ifdef GLES2_ENABLED
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#include "image.h"
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@ -828,6 +830,7 @@ class RasterizerGLES2 : public Rasterizer {
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GLuint base_framebuffer;
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GLuint gui_quad_buffer;
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GLuint indices_buffer;
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@ -222,7 +222,10 @@ void register_driver_types() {
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#endif
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#endif
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#ifdef ETC1_ENABLED
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_register_etc1_compress_func();
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#endif
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initialize_chibi();
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}
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@ -10,9 +10,9 @@ def get_name():
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def can_build():
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import os
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if (not os.environ.has_key("EMSCRIPTEN_ROOT")):
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return False
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import os
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if (not os.environ.has_key("EMSCRIPTEN_ROOT")):
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return False
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return True
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def get_opts():
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@ -36,6 +36,7 @@ def get_flags():
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('squish', 'no'),
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('speex', 'no'),
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('old_scenes', 'no'),
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('etc1', 'no'),
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# ('default_gui_theme', 'no'),
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#('builtin_zlib', 'no'),
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@ -44,33 +45,36 @@ def get_flags():
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def configure(env):
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env.Append(CPPPATH=['#platform/javascript'])
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em_path=os.environ["EMSCRIPTEN_ROOT"]
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env['ENV']['PATH'] = em_path+":"+env['ENV']['PATH']
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env['CC'] = em_path+'/emcc'
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env['CXX'] = em_path+'/emcc'
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env['AR'] = em_path+"/emar"
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env['RANLIB'] = em_path+"/emranlib"
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#env['AR'] = em_path+"/emar"
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env['AR'] = em_path+"/emcc"
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env['ARFLAGS'] = "-o"
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# env['RANLIB'] = em_path+"/emranlib"
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env['RANLIB'] = em_path + "/emcc"
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env['OBJSUFFIX'] = '.bc'
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env['LIBSUFFIX'] = '.bc'
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env['CCCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
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env['CXXCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
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# env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2'])
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# env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ")
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-O2'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED'])
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#env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-g4', '-DDEBUG_ENABLED'])
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env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
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env.Append(CPPFLAGS=["-fno-exceptions",'-DNO_SAFE_CAST','-fno-rtti'])
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@ -84,10 +88,11 @@ def configure(env):
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lzma_binpath = em_path+"/third_party/lzma.js/lzma-native"
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lzma_decoder = em_path+"/third_party/lzma.js/lzma-decoder.js"
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lzma_dec = "LZMA.decompress"
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env.Append(LINKFLAGS=['--compression',lzma_binpath+","+lzma_decoder+","+lzma_dec])
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env.Append(LINKFLAGS=['-s','ASM_JS=1'])
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env.Append(LINKFLAGS=['-O2'])
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#env.Append(LINKFLAGS=['-g4'])
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#print "CCCOM is:", env.subst('$CCCOM')
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#print "P: ", env['p'], " Platofrm: ", env['platform']
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