Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
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</argument>
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<description>
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Set the color of a specific instance.
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For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [code]MultiMesh[/code] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.
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</description>
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</method>
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<method name="set_instance_custom_data">
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